Stat checks: check command with stat roll outcomes and its schema
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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namespace Cthangover.Mods.StatChecks.Tests
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{
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using Cthangover.Core.Mods.Testing;
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using Cthangover.Mods.Dialog;
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using Cthangover.Mods.Dialog.Scenarios;
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/// <summary>
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/// <c>check</c> lines in a real scenario text: the queue rolls when it reaches the line,
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/// jumps to the arrow label on success and to <c>else</c> (or the next line) on failure,
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/// and leaves the roll in dialog variables.
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/// </summary>
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public class CheckCommandStrategyTests
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{
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private static DialogRuntime Run(string scenario)
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{
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var dlg = ScenarioParser.Parse(scenario);
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var runtime = new DialogRuntime();
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runtime.SetDialogQueueAndRun(null, dlg.Queue, null);
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runtime.Run();
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return runtime;
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}
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// A stat no mod defines reads 0 for anyone, so the outcomes below are fixed whatever packs are loaded.
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private const string Nobody = "who=test_nobody_has_stats";
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[ModTest("command/success_jumps_to_the_arrow")]
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static void SuccessJumps(ModTestContext ctx)
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{
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var runtime = Run($"check test_undefined_stat 0 {Nobody} dice=none bonus=3 quiet=1 -> :ok\nset outcome failed\nend\n:ok\nset outcome passed\nend\n");
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ModAssert.Equal("passed", runtime.GetVariable("outcome"), "jumped to :ok");
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ModAssert.Equal("3", runtime.GetVariable("check_total"), "0 + 0 + 3");
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ModAssert.Equal("0", runtime.GetVariable("check_dc"), "difficulty");
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}
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[ModTest("command/failure_falls_through_or_takes_else")]
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static void FailureFallsThroughOrTakesElse(ModTestContext ctx)
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{
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var through = Run($"check test_undefined_stat 5 {Nobody} dice=none quiet=1 -> :ok\nset outcome failed\nend\n:ok\nset outcome passed\nend\n");
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ModAssert.Equal("failed", through.GetVariable("outcome"), "fell through to the next line");
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var other = Run($"check test_undefined_stat 5 {Nobody} dice=none quiet=1 else=no -> :ok\nset outcome next\nend\n:ok\nset outcome passed\nend\n:no\nset outcome else\nend\n");
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ModAssert.Equal("else", other.GetVariable("outcome"), "jumped to else");
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}
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[ModTest("command/spec_for_the_validator")]
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static void SpecForTheValidator(ModTestContext ctx)
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{
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var spec = new CheckCommandStrategy();
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ModAssert.Equal(2, spec.MinPositional, "stat and difficulty");
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ModAssert.Equal(2, spec.MaxPositional, "nothing more");
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ModAssert.Equal("else", spec.JumpTargetNamedKey, "else is a label");
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ModAssert.NotNull(ScenarioCommandStrategyFactory.Get("check"), "registered as a DSL command");
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}
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}
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}
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