Stat checks: check command with stat roll outcomes and its schema

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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cthangoverandClaude Opus 5.5 committed 2026-10-24 10:01:15 +02:00
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namespace Cthangover.Mods.StatChecks.Tests
{
using Cthangover.Core.Mods.Testing;
using Cthangover.Mods.Dialog;
using Cthangover.Mods.Dialog.Scenarios;
/// <summary>
/// <c>check</c> lines in a real scenario text: the queue rolls when it reaches the line,
/// jumps to the arrow label on success and to <c>else</c> (or the next line) on failure,
/// and leaves the roll in dialog variables.
/// </summary>
public class CheckCommandStrategyTests
{
private static DialogRuntime Run(string scenario)
{
var dlg = ScenarioParser.Parse(scenario);
var runtime = new DialogRuntime();
runtime.SetDialogQueueAndRun(null, dlg.Queue, null);
runtime.Run();
return runtime;
}
// A stat no mod defines reads 0 for anyone, so the outcomes below are fixed whatever packs are loaded.
private const string Nobody = "who=test_nobody_has_stats";
[ModTest("command/success_jumps_to_the_arrow")]
static void SuccessJumps(ModTestContext ctx)
{
var runtime = Run($"check test_undefined_stat 0 {Nobody} dice=none bonus=3 quiet=1 -> :ok\nset outcome failed\nend\n:ok\nset outcome passed\nend\n");
ModAssert.Equal("passed", runtime.GetVariable("outcome"), "jumped to :ok");
ModAssert.Equal("3", runtime.GetVariable("check_total"), "0 + 0 + 3");
ModAssert.Equal("0", runtime.GetVariable("check_dc"), "difficulty");
}
[ModTest("command/failure_falls_through_or_takes_else")]
static void FailureFallsThroughOrTakesElse(ModTestContext ctx)
{
var through = Run($"check test_undefined_stat 5 {Nobody} dice=none quiet=1 -> :ok\nset outcome failed\nend\n:ok\nset outcome passed\nend\n");
ModAssert.Equal("failed", through.GetVariable("outcome"), "fell through to the next line");
var other = Run($"check test_undefined_stat 5 {Nobody} dice=none quiet=1 else=no -> :ok\nset outcome next\nend\n:ok\nset outcome passed\nend\n:no\nset outcome else\nend\n");
ModAssert.Equal("else", other.GetVariable("outcome"), "jumped to else");
}
[ModTest("command/spec_for_the_validator")]
static void SpecForTheValidator(ModTestContext ctx)
{
var spec = new CheckCommandStrategy();
ModAssert.Equal(2, spec.MinPositional, "stat and difficulty");
ModAssert.Equal(2, spec.MaxPositional, "nothing more");
ModAssert.Equal("else", spec.JumpTargetNamedKey, "else is a label");
ModAssert.NotNull(ScenarioCommandStrategyFactory.Get("check"), "registered as a DSL command");
}
}
}