mod_stat_checks_name = 属性检定 mod_stat_checks_desc = 任何剧本中的属性检定:“check cha 12 -> :成功”用属性加骰子对抗难度,显示结果行并让故事分支——在小说里说服守卫,在 RPG 里撬开门。掷骰结果留在对话变量里,供你自己的台词使用。骰子默认取游戏设置 checks.dice,否则为 d20;dice=none 即简单门槛。 checks/line = [${check_stat}:${check_total} 对 ${check_dc}] ${check_result} checks/success = 成功 checks/failure = 失败 checks/schema/checks/check = 属性检定 checks/schema/checks/check_desc = 属性 + 骰子 + 加成对抗难度:显示结果并跳转 checks/schema/checks/arrow_success = 成功时跳转 checks/schema/field/stat = 属性 checks/schema/field/difficulty = 难度 checks/schema/field/who = 谁 checks/schema/field/dice = 骰子 checks/schema/checks/dice_desc = d20、2d6、none——没有骰子时检定就是门槛 checks/schema/field/bonus = 加成 checks/schema/field/else = 否则跳转 checks/schema/field/quiet = 不显示结果 checks/schema/checks/quiet_desc = 不显示掷骰行