namespace Cthangover.Mods.StatChecks.Tests { using System; using Cthangover.Core.Mods.Testing; /// Tabletop dice notation: valid forms roll within their range, "no dice" rolls 0, typos roll 0 and are invalid. public class DiceRollTests { [ModTest("dice/notation")] static void Notation(ModTestContext ctx) { ModAssert.True(DiceRoll.TryParse("2d6", out var count, out var sides) && count == 2 && sides == 6, "2d6"); ModAssert.True(DiceRoll.TryParse("D20", out count, out sides) && count == 1 && sides == 20, "d20 in any case"); ModAssert.True(DiceRoll.TryParse("none", out count, out _) && count == 0, "none"); ModAssert.True(DiceRoll.TryParse("", out count, out _) && count == 0, "empty"); foreach (var bad in new[] { "d1", "2x6", "-1d6", "d", "3d", "1000d6", "1.5d6" }) ModAssert.False(DiceRoll.IsValid(bad), $"'{bad}' is not dice"); } [ModTest("dice/rolls_stay_in_range")] static void RollsStayInRange(ModTestContext ctx) { var random = new Random(3); var seenLow = false; var seenHigh = false; for (var i = 0; i < 400; i++) { var roll = DiceRoll.Roll("2d6", random); ModAssert.True(roll >= 2 && roll <= 12, $"2d6 gave {roll}"); seenLow |= roll == 2; seenHigh |= roll == 12; } ModAssert.True(seenLow && seenHigh, "both ends of 2d6 come up in 400 rolls"); ModAssert.Equal(0, DiceRoll.Roll("none"), "no dice"); ModAssert.Equal(0, DiceRoll.Roll("oops"), "a typo rolls nothing"); } } }