Stats: stat sheets, formulas, archetypes, traits, stat pools, actions, conditions and sheet panel

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
cthangoverandClaude Opus 5.5 committed 2026-10-24 10:01:14 +02:00
commit c6e53dedd3
66 files changed
+3976

No files matched your search

+59
View File
@@ -0,0 +1,59 @@
mod_stats_base_name = Stats
mod_stats_base_desc = A stats engine for any genre: stats as data (strength, charisma, health, sanity — there is no built-in list), archetypes (RPG classes or a novel's temperaments) with per-level formulas and an exp curve, traits — modifiers any entity may carry (an item, a character, a status). Formulas for derived stats and battles, a character sheet, levels from exp. Bound stats are written into the battle attributes, so every battle core uses them unchanged.
stats/level_up = {0}: level {1}!
stats/learned = {0} learned {1}
stats/sheet/title = Character sheet
stats/sheet/party = Party
stats/sheet/close = Close
stats/sheet/level = Level {0}
stats/sheet/level_short = lv {0}
stats/sheet/level_exp = Level {0} · exp {1} of {2}
stats/sheet/no_archetype = No archetype
stats/sheet/empty = This game has no stats: no mod defines any.
stats/group/attributes = Attributes
stats/group/combat = Combat
stats/group/social = Social
stats/schema/stats/add = Change a stat for good
stats/schema/stats/add_desc = Training, a potion, a choice that made the hero braver. A minus lowers it.
stats/schema/field/stat = Stat
stats/schema/field/value = Value
stats/schema/field/who = Who
stats/schema/stats/archetype = Give an archetype
stats/schema/stats/archetype_desc = A class or a temperament — the prologue's "who were you?" choice
stats/schema/field/archetype = Archetype
stats/schema/stats/exp = Give exp
stats/schema/stats/exp_desc = A quest reward or a lesson; levels follow at once
stats/schema/stats/restore = Restore
stats/schema/stats/restore_desc = An inn, a fountain, a good night's sleep: health and pools
stats/schema/stats/restore_stat = health, mp… — empty: everything
stats/schema/kind/stat = Stats
stats/schema/kind/stat_desc = What the game counts: attributes, health, charisma
stats/schema/field/name = Name
stats/schema/field/short = Short label
stats/schema/field/description = Description
stats/schema/field/group = Group
stats/schema/field/order = Order
stats/schema/field/default = Default
stats/schema/field/formula = Formula
stats/schema/field/formula_desc = For example: 30 + vit * 6 + level * 4
stats/schema/field/min = Minimum
stats/schema/field/max = Maximum
stats/schema/field/pool = Pool
stats/schema/field/pool_desc = Spent and refilled, like mana
stats/schema/field/binds = Battle attribute
stats/schema/field/binds_desc = The value goes into any battle core's health, attack, shield or points
stats/schema/field/hidden = Hidden
stats/schema/kind/archetype = Archetypes
stats/schema/kind/archetype_desc = RPG classes or a novel's temperaments: stat growth, traits, skills
stats/schema/field/stats = Own stats
stats/schema/field/stats_desc = Stat → a number or a formula of the level and other stats
stats/schema/field/traits = Traits
stats/schema/field/traits_desc = Stat modifiers: a flat amount, a percent or a formula
stats/schema/field/add = Add
stats/schema/field/percent = Percent
stats/schema/field/learnings = Skills by level
stats/schema/field/level = Level
stats/schema/field/action = Action
stats/schema/field/exp_curve = Exp curve
stats/schema/field/exp_curve_desc = Total exp needed for a level, e.g. 10 * level * (level - 1)
stats/schema/field/max_level = Level cap