mod_stats_base_name = Stats Engine mod_stats_base_desc = A stats engine for any genre: stats, archetypes and traits as data, formulas for derived numbers, character sheets, levels and pools — handed to battles unchanged. stats/level_up = {0}: level {1}! stats/learned = {0} learned {1} stats/sheet/title = Character sheet stats/sheet/party = Party stats/sheet/close = Close stats/sheet/level = Level {0} stats/sheet/level_short = lv {0} stats/sheet/level_exp = Level {0} · exp {1} of {2} stats/sheet/no_archetype = No archetype stats/sheet/empty = This game has no stats: no mod defines any. stats/group/attributes = Attributes stats/group/combat = Combat stats/group/social = Social stats/schema/stats/add = Change a stat for good stats/schema/stats/add_desc = Training, a potion, a choice that made the hero braver. A minus lowers it. stats/schema/field/stat = Stat stats/schema/field/value = Value stats/schema/field/who = Who stats/schema/stats/archetype = Give an archetype stats/schema/stats/archetype_desc = A class or a temperament — the prologue's "who were you?" choice stats/schema/field/archetype = Archetype stats/schema/stats/exp = Give exp stats/schema/stats/exp_desc = A quest reward or a lesson; levels follow at once stats/schema/stats/restore = Restore stats/schema/stats/restore_desc = An inn, a fountain, a good night's sleep: health and pools stats/schema/stats/restore_stat = health, mp… — empty: everything stats/schema/kind/stat = Stats stats/schema/kind/stat_desc = What the game counts: attributes, health, charisma stats/schema/field/name = Name stats/schema/field/short = Short label stats/schema/field/description = Description stats/schema/field/group = Group stats/schema/field/order = Order stats/schema/field/default = Default stats/schema/field/formula = Formula stats/schema/field/formula_desc = For example: 30 + vit * 6 + level * 4 stats/schema/field/min = Minimum stats/schema/field/max = Maximum stats/schema/field/pool = Pool stats/schema/field/pool_desc = Spent and refilled, like mana stats/schema/field/binds = Battle attribute stats/schema/field/binds_desc = The value goes into any battle core's health, attack, shield or points stats/schema/field/hidden = Hidden stats/schema/kind/archetype = Archetypes stats/schema/kind/archetype_desc = RPG classes or a novel's temperaments: stat growth, traits, skills stats/schema/field/stats = Own stats stats/schema/field/stats_desc = Stat → a number or a formula of the level and other stats stats/schema/field/traits = Traits stats/schema/field/traits_desc = Stat modifiers: a flat amount, a percent or a formula stats/schema/field/add = Add stats/schema/field/percent = Percent stats/schema/field/learnings = Skills by level stats/schema/field/level = Level stats/schema/field/action = Action stats/schema/field/exp_curve = Exp curve stats/schema/field/exp_curve_desc = Total exp needed for a level, e.g. 10 * level * (level - 1) stats/schema/field/max_level = Level cap