Files
mod_stats_base/locale/zh.properties
T

60 lines
3.2 KiB
Properties
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
mod_stats_base_name = 属性
mod_stats_base_desc = 适用于任何类型的属性引擎:属性即数据(力量、魅力、生命、理智——没有内置列表),原型(RPG 职业或小说人物的性格)带有按等级的公式和经验曲线,特性——任何实体(物品、角色、状态)都能携带的修正。用于派生属性和战斗的公式、角色面板、由经验带来的等级。绑定的属性会写入战斗属性,因此任何战斗核心无需改动即可使用。
stats/level_up = {0}:等级 {1}!
stats/learned = {0} 学会了:{1}
stats/sheet/title = 角色面板
stats/sheet/party = 队伍
stats/sheet/close = 关闭
stats/sheet/level = 等级 {0}
stats/sheet/level_short = {0} 级
stats/sheet/level_exp = 等级 {0} · 经验 {1} / {2}
stats/sheet/no_archetype = 无原型
stats/sheet/empty = 这个游戏没有属性:没有任何模组定义过。
stats/group/attributes = 属性
stats/group/combat = 战斗
stats/group/social = 社交
stats/schema/stats/add = 永久改变属性
stats/schema/stats/add_desc = 训练、药水、让主角更勇敢的选择。负数则降低。
stats/schema/field/stat = 属性
stats/schema/field/value = 数值
stats/schema/field/who = 谁
stats/schema/stats/archetype = 赋予原型
stats/schema/stats/archetype_desc = 职业或性格——序章里“你是谁”的选择
stats/schema/field/archetype = 原型
stats/schema/stats/exp = 给予经验
stats/schema/stats/exp_desc = 任务奖励或一次教训;等级立即提升
stats/schema/stats/restore = 恢复
stats/schema/stats/restore_desc = 旅店、泉水、一夜好眠:生命与储备
stats/schema/stats/restore_stat = health、mp……——留空:全部
stats/schema/kind/stat = 属性
stats/schema/kind/stat_desc = 游戏计算的东西:属性、生命、魅力
stats/schema/field/name = 名称
stats/schema/field/short = 简称
stats/schema/field/description = 描述
stats/schema/field/group = 分组
stats/schema/field/order = 顺序
stats/schema/field/default = 默认值
stats/schema/field/formula = 公式
stats/schema/field/formula_desc = 例如:30 + vit * 6 + level * 4
stats/schema/field/min = 最小值
stats/schema/field/max = 最大值
stats/schema/field/pool = 可消耗
stats/schema/field/pool_desc = 会消耗也会恢复,就像法力
stats/schema/field/binds = 战斗属性
stats/schema/field/binds_desc = 该值写入任何战斗核心的生命、攻击、护盾或行动点
stats/schema/field/hidden = 隐藏
stats/schema/kind/archetype = 原型
stats/schema/kind/archetype_desc = RPG 职业或小说性格:属性成长、特性、技能
stats/schema/field/stats = 自身属性
stats/schema/field/stats_desc = 属性 → 数字,或基于等级和其他属性的公式
stats/schema/field/traits = 特性
stats/schema/field/traits_desc = 属性修正:固定值、百分比或公式
stats/schema/field/add = 加值
stats/schema/field/percent = 百分比
stats/schema/field/learnings = 按等级习得
stats/schema/field/level = 等级
stats/schema/field/action = 动作
stats/schema/field/exp_curve = 经验曲线
stats/schema/field/exp_curve_desc = 达到某等级所需的总经验,例如 10 * level * (level - 1)
stats/schema/field/max_level = 等级上限