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2 Commits
Author SHA1 Message Date
cthangover b9486cd2d4 Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:53 +02:00
cthangover fc61b48787 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:41 +02:00
+2 -2
View File
@@ -6,8 +6,8 @@
"description": "Test fixture of the property patches system: a targeted patch (Marao, food/ration) and wildcard patches of every character and item. Marked as a fixture, so --all-mods and games never load it; the property_patches itest loads it explicitly (--with-mods=test_defaults_and_patches --itest=property_patches) and checks the merged entities.",
"category": "other",
"depends": [
"visual_novel_core>=1",
"murakami>=1",
"cthangover_game>=1",
"cthangover_murakami>=1",
"cooking>=1",
"characters_base>=1",
"items_base>=1"