init mod
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{
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"id": "time_base",
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"name": "Time Engine",
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"version": "1.0.0",
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"author": "ct",
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"description": "Engine time subsystem: the in-game clock tick controller bridging SceneEventController timer pulses to RuntimeData.Time, the clock HUD widget, the 2D lighting stack (UiLightController, LampBehaviour, LightDef) installed into the kernel through LightingBridge, and the lighting.clear_map scenario action. Replaces the former Core/Settings/TimeTickController, Core/UI/Lights, Core/UI/Tool/TimeController and Core/Actions/LightingServiceImpl.",
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"category": "engine, library",
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"sources": [
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"src/**/*.cs"
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],
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"depends": ["interface>=1"],
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"ui": []
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}
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