TimeController docs: it renders the clock only

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cthangover committed 2026-10-21 12:32:02 +02:00
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@@ -5,8 +5,8 @@ using Godot;
namespace Cthangover.Mods.Time namespace Cthangover.Mods.Time
{ {
/// <summary> /// <summary>
/// In-game clock: subscribes to SceneEventController timer ticks and advances /// In-game clock: subscribes to SceneEventController timer ticks and redraws
/// GameData.Runtime.Time. Renders the time text on a Label and applies /// GameData.Runtime.Time (TimeTickController advances it). Renders the time text on a Label and applies
/// Godot.Engine.TimeScale from the exported timeScale field for global /// Godot.Engine.TimeScale from the exported timeScale field for global
/// time acceleration. The #if TOOLS block updates the rendered time in the /// time acceleration. The #if TOOLS block updates the rendered time in the
/// editor inspector when properties change, giving designers live time preview. /// editor inspector when properties change, giving designers live time preview.