TimeController docs: it renders the clock only
This commit is contained in:
1 parent
41976860db
commit
bd7b472dff
1 file changed
+2
-2
@@ -5,8 +5,8 @@ using Godot;
|
|||||||
namespace Cthangover.Mods.Time
|
namespace Cthangover.Mods.Time
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// In-game clock: subscribes to SceneEventController timer ticks and advances
|
/// In-game clock: subscribes to SceneEventController timer ticks and redraws
|
||||||
/// GameData.Runtime.Time. Renders the time text on a Label and applies
|
/// GameData.Runtime.Time (TimeTickController advances it). Renders the time text on a Label and applies
|
||||||
/// Godot.Engine.TimeScale from the exported timeScale field for global
|
/// Godot.Engine.TimeScale from the exported timeScale field for global
|
||||||
/// time acceleration. The #if TOOLS block updates the rendered time in the
|
/// time acceleration. The #if TOOLS block updates the rendered time in the
|
||||||
/// editor inspector when properties change, giving designers live time preview.
|
/// editor inspector when properties change, giving designers live time preview.
|
||||||
|
|||||||
Reference in new issue
Block a user