TimeController docs: it renders the clock only
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@@ -5,8 +5,8 @@ using Godot;
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namespace Cthangover.Mods.Time
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{
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/// <summary>
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/// In-game clock: subscribes to SceneEventController timer ticks and advances
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/// GameData.Runtime.Time. Renders the time text on a Label and applies
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/// In-game clock: subscribes to SceneEventController timer ticks and redraws
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/// GameData.Runtime.Time (TimeTickController advances it). Renders the time text on a Label and applies
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/// Godot.Engine.TimeScale from the exported timeScale field for global
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/// time acceleration. The #if TOOLS block updates the rendered time in the
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/// editor inspector when properties change, giving designers live time preview.
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