{ "id": "time_base", "name": "Time Engine", "version": "1.0.0", "author": "ct", "description": "Engine time subsystem: the in-game clock tick controller bridging SceneEventController timer pulses to RuntimeData.Time, the clock HUD widget, the 2D lighting stack (UiLightController, LampBehaviour, LightDef) installed into the kernel through LightingBridge, and the lighting.clear_map scenario action. Replaces the former Core/Settings/TimeTickController, Core/UI/Lights, Core/UI/Tool/TimeController and Core/Actions/LightingServiceImpl.", "category": "engine, library", "sources": [ "src/**/*.cs" ], "depends": ["interface>=1"], "ui": [] }