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2026-09-10 10:59:40 +03:00
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mod_tools_name = Tools
mod_tools_desc = Development tools
tools/title = Tools
tools/select_tool = Select a tool:
tools/launch = Launch
tools/close = Close
tools/light_editor/title = Light Editor
tools/light_editor/background = Background
tools/light_editor/static_lights = Static lights (max. 10)
tools/light_editor/add_light = + Add
tools/light_editor/selected_props = Selected properties
tools/light_editor/radius = Radius
tools/light_editor/influence = Influence
tools/light_editor/color = Color
tools/light_editor/import_json = Import from JSON
tools/light_editor/norm_coords = Norm. coords. (0-1). Drag markers.
tools/light_editor/light_n = Light {0} ({1:F3},{2:F3})
tools/light_editor/btn_select = S
tools/light_editor/btn_delete = D
tools/scene_builder/title = Scene Builder
tools/scene_builder/base_scene = Base scene:
tools/scene_builder/mod = Mod:
tools/scene_builder/scene = Scene:
tools/scene_builder/hierarchy = Hierarchy
tools/scene_builder/tscn = TSCN
tools/scene_builder/output = Output
tools/scene_builder/clear = Clear
tools/scene_builder/refresh = Refresh
tools/scene_builder/reload = Reload
tools/scene_builder/save = Save
tools/scene_builder/select_scene = -- Select a scene --
tools/scene_builder/select_mod = -- Select a mod --
tools/scene_builder/empty_scene = (empty scene)
tools/scene_builder/error_no_scene = Error: scene not selected.
tools/scene_builder/error_save = Save error.
tools/scene_builder/saved_ok = Saved.
tools/scene_builder/reloaded = Reloaded.
tools/scene_builder/inspector = Inspector
tools/scene_builder/inspector_select = Select a node of the mod scene to edit its properties
tools/scene_builder/inspector_readonly = Read-only: node belongs to the base scene
tools/scene_builder/inspector_missing_section = Node section not found in tscn (nodes of instanced sub-scenes are not editable yet)
tools/scene_builder/inspector_preset = Anchors preset
tools/scene_builder/inspector_cat_layout = Layout
tools/scene_builder/inspector_cat_rect = Rect
tools/scene_builder/inspector_cat_visibility = Visibility
tools/scene_builder/inspector_cat_misc = Misc
tools/scene_builder/autosaved = Auto-saved.
tools/scene_builder/inspector_bad_value = Value cannot be written to tscn.
tools/scene_builder/inspector_in_file_tooltip = Stored in tscn file
tools/scene_builder/inspector_container_banner = This node is managed by a container: anchors and offsets are recomputed by the parent and will have no effect here.
tools/scene_builder/add_node_tip = Add child node of the selected type (to selection, or scene root)
tools/scene_builder/delete_node_tip = Delete selected mod node
tools/scene_builder/err_add_failed = Error: cannot create node of this type.
tools/scene_builder/err_add_parent_missing = Error: parent section not found in tscn (instanced sub-scene parents are not supported).
tools/scene_builder/err_del_root = Error: the scene root cannot be deleted.
tools/scene_builder/err_del_none = Error: select a mod node to delete.
tools/scene_builder/tab_inspector = Inspector
tools/scene_builder/tab_tscn = TSCN
tools/scene_builder/light_editor = Light Editor
tools/scene_builder/scene_builder = Scene Builder
tools/scenario_editor/title = Scenario Editor
tools/scenario_editor/save = Save
tools/scenario_editor/open_file = Open file
tools/scenario_editor/tab_files = Files
tools/scenario_editor/tab_info = Info
tools/scenario_editor/tab_graph = Graph
tools/scenario_editor/graph_select_node = Select a node to see details
tools/scenario_editor/info_scene = Scene
tools/scenario_editor/info_priority = Priority
tools/scenario_editor/info_condition = Condition
tools/scenario_editor/info_switch_targets = Scene transitions
tools/scenario_editor/info_locale_keys = Locale keys
tools/scenario_editor/info_quest_refs = Quests
tools/scenario_editor/bg_previews = Background previews
tools/scenario_editor/no_backgrounds = No backgrounds
tools/scenario_editor/status_modified = Modified (unsaved)
tools/scenario_editor/status_saved = Saved
tools/scenario_editor/save_error = Save error: {0}
tools/scenario_editor/unsaved_switch_text = You have unsaved changes. Switch file without saving?
tools/unsaved_title = Unsaved changes
tools/unsaved_text = You have unsaved changes. Close without saving?
tools/scenario_editor/play = ▶ Play
tools/scenario_editor/play_tooltip = Run scenario in test mode
tools/scenario_editor/stop = ⏹ Stop
tools/scenario_editor/no_scene_error = Error: scene (scene:) not specified in scenario metadata
tools/interactive_editor/title = Interactive Editor
tools/interactive_editor/btn_load_json = Load JSON
tools/interactive_editor/btn_save = Save
tools/interactive_editor/btn_import_mod = Import from mod
tools/interactive_editor/dlg_select_def = Select Definition
tools/interactive_editor/tab_background = Background
tools/interactive_editor/tab_interactive = Interactive
tools/interactive_editor/tab_scenario = Scenarios
tools/interactive_editor/label_id = ID:
tools/interactive_editor/label_texture_key = Texture key:
tools/interactive_editor/label_layer = Layer:
tools/interactive_editor/label_bg_preview = Background preview:
tools/interactive_editor/label_collider_type = Collider type:
tools/interactive_editor/label_rect_params = Rect (norm. 0-1):
tools/interactive_editor/label_x = x:
tools/interactive_editor/label_y = y:
tools/interactive_editor/label_w = w:
tools/interactive_editor/label_h = h:
tools/interactive_editor/label_circle_params = Circle (norm. 0-1):
tools/interactive_editor/label_cx = cx:
tools/interactive_editor/label_cy = cy:
tools/interactive_editor/label_r = r:
tools/interactive_editor/label_polygon_vertices = Vertices:
tools/interactive_editor/btn_add_vertex = + Add vertex
tools/interactive_editor/label_highlight_color = Highlight color:
tools/interactive_editor/label_highlight_scale = Highlight scale:
tools/interactive_editor/label_cursor = Cursor:
tools/interactive_editor/cursor_none = (none)
tools/interactive_editor/label_onclick_scenario = OnClick scenario:
tools/interactive_editor/label_onclick_commands = OnClick commands:
tools/interactive_editor/label_hover_enter = OnHoverEnter DSL:
tools/interactive_editor/label_hover_leave = OnHoverLeave DSL:
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# Русская локализация для инструментов разработки
mod_tools_name = Инструменты
mod_tools_desc = Инструменты разработчика
tools/title = Инструменты
tools/select_tool = Выберите инструмент:
tools/launch = Запустить
tools/close = Закрыть
tools/light_editor/title = Редактор освещения
tools/light_editor/background = Фон
tools/light_editor/static_lights = Статичные источники (макс. 10)
tools/light_editor/add_light = + Добавить
tools/light_editor/selected_props = Свойства выбранного
tools/light_editor/radius = Радиус
tools/light_editor/influence = Влияние
tools/light_editor/color = Цвет
tools/light_editor/import_json = Импорт из JSON
tools/light_editor/norm_coords = Норм. коорд. (0-1). Перетащите маркеры.
tools/light_editor/light_n = Источник {0} ({1:F3},{2:F3})
tools/light_editor/btn_select = В
tools/light_editor/btn_delete = У
tools/scene_builder/title = Конструктор сцен
tools/scene_builder/base_scene = Базовая сцена:
tools/scene_builder/mod = Мод:
tools/scene_builder/scene = Сцена:
tools/scene_builder/hierarchy = Иерархия
tools/scene_builder/tscn = TSCN
tools/scene_builder/output = Вывод
tools/scene_builder/clear = Очистить
tools/scene_builder/refresh = Обновить
tools/scene_builder/reload = Перезагрузить
tools/scene_builder/save = Сохранить
tools/scene_builder/select_scene = -- Выберите сцену --
tools/scene_builder/select_mod = -- Выберите мод --
tools/scene_builder/empty_scene = (пустая сцена)
tools/scene_builder/error_no_scene = Ошибка: сцена не выбрана.
tools/scene_builder/error_save = Ошибка сохранения.
tools/scene_builder/saved_ok = Сохранено.
tools/scene_builder/reloaded = Перезагружено.
tools/scene_builder/inspector = Инспектор
tools/scene_builder/inspector_select = Выберите узел мод-сцены для правки свойств
tools/scene_builder/inspector_readonly = Только чтение: узел принадлежит базовой сцене
tools/scene_builder/inspector_missing_section = Секция узла не найдена в tscn (узлы вложенных сцен пока не редактируются)
tools/scene_builder/inspector_preset = Пресет якорей
tools/scene_builder/inspector_cat_layout = Расположение
tools/scene_builder/inspector_cat_rect = Прямоугольник
tools/scene_builder/inspector_cat_visibility = Видимость
tools/scene_builder/inspector_cat_misc = Прочее
tools/scene_builder/autosaved = Автосохранено.
tools/scene_builder/inspector_bad_value = Значение не может быть записано в tscn.
tools/scene_builder/inspector_in_file_tooltip = Записано в tscn-файле
tools/scene_builder/inspector_container_banner = Узлом управляет контейнер: якоря и отступы пересчитываются родителем и здесь не действуют.
tools/scene_builder/add_node_tip = Добавить дочерний узел выбранного типа (в выделение или корень сцены)
tools/scene_builder/delete_node_tip = Удалить выбранный узел мод-сцены
tools/scene_builder/err_add_failed = Ошибка: не удалось создать узел этого типа.
tools/scene_builder/err_add_parent_missing = Ошибка: родительская секция не найдена в tscn (родители из вложенных сцен не поддерживаются).
tools/scene_builder/err_del_root = Ошибка: корень сцены удалить нельзя.
tools/scene_builder/err_del_none = Ошибка: выберите узел мод-сцены для удаления.
tools/scene_builder/tab_inspector = Инспектор
tools/scene_builder/tab_tscn = TSCN
tools/scene_builder/light_editor = Редактор освещения
tools/scene_builder/scene_builder = Конструктор сцен
tools/scenario_editor/title = Редактор сценариев
tools/scenario_editor/save = Сохранить
tools/scenario_editor/open_file = Открыть файл
tools/scenario_editor/tab_files = Файлы
tools/scenario_editor/tab_info = Инфо
tools/scenario_editor/tab_graph = Граф
tools/scenario_editor/graph_select_node = Выберите узел для просмотра деталей
tools/scenario_editor/info_scene = Сцена
tools/scenario_editor/info_priority = Приоритет
tools/scenario_editor/info_condition = Условие
tools/scenario_editor/info_switch_targets = Переходы на сцены
tools/scenario_editor/info_locale_keys = Ключи локализации
tools/scenario_editor/info_quest_refs = Квесты
tools/scenario_editor/bg_previews = Превью фонов
tools/scenario_editor/no_backgrounds = Нет фонов
tools/scenario_editor/status_modified = Изменено (не сохранено)
tools/scenario_editor/status_saved = Сохранено
tools/scenario_editor/save_error = Ошибка сохранения: {0}
tools/scenario_editor/unsaved_switch_text = У вас есть несохранённые изменения. Сменить файл без сохранения?
tools/unsaved_title = Есть изменения
tools/unsaved_text = У вас есть несохранённые изменения. Закрыть без сохранения?
tools/scenario_editor/play = ▶ Запустить
tools/scenario_editor/play_tooltip = Запустить сценарий в тестовом режиме
tools/scenario_editor/stop = ⏹ Стоп
tools/scenario_editor/no_scene_error = Ошибка: не указана сцена (scene:) в метаданных сценария
tools/interactive_editor/title = Редактор интерактивов
tools/interactive_editor/btn_load_json = Загрузить JSON
tools/interactive_editor/btn_save = Сохранить
tools/interactive_editor/btn_import_mod = Импорт из мода
tools/interactive_editor/dlg_select_def = Выбор определения
tools/interactive_editor/tab_background = Задник
tools/interactive_editor/tab_interactive = Интерактив
tools/interactive_editor/tab_scenario = Сценарии
tools/interactive_editor/label_id = ID:
tools/interactive_editor/label_texture_key = Ключ текстуры:
tools/interactive_editor/label_layer = Слой:
tools/interactive_editor/label_bg_preview = Превью задника:
tools/interactive_editor/label_collider_type = Тип коллайдера:
tools/interactive_editor/label_rect_params = Прямоугольник (норм. 0-1):
tools/interactive_editor/label_x = x:
tools/interactive_editor/label_y = y:
tools/interactive_editor/label_w = ш:
tools/interactive_editor/label_h = в:
tools/interactive_editor/label_circle_params = Окружность (норм. 0-1):
tools/interactive_editor/label_cx = cx:
tools/interactive_editor/label_cy = cy:
tools/interactive_editor/label_r = r:
tools/interactive_editor/label_polygon_vertices = Вершины:
tools/interactive_editor/btn_add_vertex = + Добавить вершину
tools/interactive_editor/label_highlight_color = Цвет подсветки:
tools/interactive_editor/label_highlight_scale = Масштаб подсветки:
tools/interactive_editor/label_cursor = Курсор:
tools/interactive_editor/cursor_none = (нет)
tools/interactive_editor/label_onclick_scenario = Сценарий по клику:
tools/interactive_editor/label_onclick_commands = Команды по клику:
tools/interactive_editor/label_hover_enter = OnHoverEnter DSL:
tools/interactive_editor/label_hover_leave = OnHoverLeave DSL: