init
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mod_tools_name = Tools
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mod_tools_desc = Development tools
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tools/title = Tools
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tools/select_tool = Select a tool:
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tools/launch = Launch
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tools/close = Close
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tools/light_editor/title = Light Editor
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tools/light_editor/background = Background
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tools/light_editor/static_lights = Static lights (max. 10)
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tools/light_editor/add_light = + Add
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tools/light_editor/selected_props = Selected properties
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tools/light_editor/radius = Radius
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tools/light_editor/influence = Influence
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tools/light_editor/color = Color
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tools/light_editor/import_json = Import from JSON
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tools/light_editor/norm_coords = Norm. coords. (0-1). Drag markers.
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tools/light_editor/light_n = Light {0} ({1:F3},{2:F3})
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tools/light_editor/btn_select = S
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tools/light_editor/btn_delete = D
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tools/scene_builder/title = Scene Builder
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tools/scene_builder/base_scene = Base scene:
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tools/scene_builder/mod = Mod:
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tools/scene_builder/scene = Scene:
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tools/scene_builder/hierarchy = Hierarchy
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tools/scene_builder/tscn = TSCN
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tools/scene_builder/output = Output
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tools/scene_builder/clear = Clear
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tools/scene_builder/refresh = Refresh
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tools/scene_builder/reload = Reload
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tools/scene_builder/save = Save
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tools/scene_builder/select_scene = -- Select a scene --
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tools/scene_builder/select_mod = -- Select a mod --
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tools/scene_builder/empty_scene = (empty scene)
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tools/scene_builder/error_no_scene = Error: scene not selected.
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tools/scene_builder/error_save = Save error.
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tools/scene_builder/saved_ok = Saved.
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tools/scene_builder/reloaded = Reloaded.
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tools/scene_builder/inspector = Inspector
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tools/scene_builder/inspector_select = Select a node of the mod scene to edit its properties
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tools/scene_builder/inspector_readonly = Read-only: node belongs to the base scene
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tools/scene_builder/inspector_missing_section = Node section not found in tscn (nodes of instanced sub-scenes are not editable yet)
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tools/scene_builder/inspector_preset = Anchors preset
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tools/scene_builder/inspector_cat_layout = Layout
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tools/scene_builder/inspector_cat_rect = Rect
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tools/scene_builder/inspector_cat_visibility = Visibility
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tools/scene_builder/inspector_cat_misc = Misc
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tools/scene_builder/autosaved = Auto-saved.
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tools/scene_builder/inspector_bad_value = Value cannot be written to tscn.
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tools/scene_builder/inspector_in_file_tooltip = Stored in tscn file
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tools/scene_builder/inspector_container_banner = This node is managed by a container: anchors and offsets are recomputed by the parent and will have no effect here.
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tools/scene_builder/add_node_tip = Add child node of the selected type (to selection, or scene root)
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tools/scene_builder/delete_node_tip = Delete selected mod node
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tools/scene_builder/err_add_failed = Error: cannot create node of this type.
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tools/scene_builder/err_add_parent_missing = Error: parent section not found in tscn (instanced sub-scene parents are not supported).
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tools/scene_builder/err_del_root = Error: the scene root cannot be deleted.
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tools/scene_builder/err_del_none = Error: select a mod node to delete.
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tools/scene_builder/tab_inspector = Inspector
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tools/scene_builder/tab_tscn = TSCN
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tools/scene_builder/light_editor = Light Editor
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tools/scene_builder/scene_builder = Scene Builder
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tools/scenario_editor/title = Scenario Editor
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tools/scenario_editor/save = Save
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tools/scenario_editor/open_file = Open file
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tools/scenario_editor/tab_files = Files
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tools/scenario_editor/tab_info = Info
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tools/scenario_editor/tab_graph = Graph
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tools/scenario_editor/graph_select_node = Select a node to see details
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tools/scenario_editor/info_scene = Scene
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tools/scenario_editor/info_priority = Priority
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tools/scenario_editor/info_condition = Condition
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tools/scenario_editor/info_switch_targets = Scene transitions
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tools/scenario_editor/info_locale_keys = Locale keys
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tools/scenario_editor/info_quest_refs = Quests
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tools/scenario_editor/bg_previews = Background previews
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tools/scenario_editor/no_backgrounds = No backgrounds
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tools/scenario_editor/status_modified = Modified (unsaved)
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tools/scenario_editor/status_saved = Saved
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tools/scenario_editor/save_error = Save error: {0}
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tools/scenario_editor/unsaved_switch_text = You have unsaved changes. Switch file without saving?
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tools/unsaved_title = Unsaved changes
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tools/unsaved_text = You have unsaved changes. Close without saving?
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tools/scenario_editor/play = ▶ Play
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tools/scenario_editor/play_tooltip = Run scenario in test mode
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tools/scenario_editor/stop = ⏹ Stop
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tools/scenario_editor/no_scene_error = Error: scene (scene:) not specified in scenario metadata
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tools/interactive_editor/title = Interactive Editor
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tools/interactive_editor/btn_load_json = Load JSON
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tools/interactive_editor/btn_save = Save
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tools/interactive_editor/btn_import_mod = Import from mod
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tools/interactive_editor/dlg_select_def = Select Definition
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tools/interactive_editor/tab_background = Background
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tools/interactive_editor/tab_interactive = Interactive
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tools/interactive_editor/tab_scenario = Scenarios
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tools/interactive_editor/label_id = ID:
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tools/interactive_editor/label_texture_key = Texture key:
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tools/interactive_editor/label_layer = Layer:
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tools/interactive_editor/label_bg_preview = Background preview:
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tools/interactive_editor/label_collider_type = Collider type:
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tools/interactive_editor/label_rect_params = Rect (norm. 0-1):
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tools/interactive_editor/label_x = x:
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tools/interactive_editor/label_y = y:
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tools/interactive_editor/label_w = w:
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tools/interactive_editor/label_h = h:
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tools/interactive_editor/label_circle_params = Circle (norm. 0-1):
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tools/interactive_editor/label_cx = cx:
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tools/interactive_editor/label_cy = cy:
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tools/interactive_editor/label_r = r:
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tools/interactive_editor/label_polygon_vertices = Vertices:
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tools/interactive_editor/btn_add_vertex = + Add vertex
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tools/interactive_editor/label_highlight_color = Highlight color:
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tools/interactive_editor/label_highlight_scale = Highlight scale:
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tools/interactive_editor/label_cursor = Cursor:
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tools/interactive_editor/cursor_none = (none)
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tools/interactive_editor/label_onclick_scenario = OnClick scenario:
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tools/interactive_editor/label_onclick_commands = OnClick commands:
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tools/interactive_editor/label_hover_enter = OnHoverEnter DSL:
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tools/interactive_editor/label_hover_leave = OnHoverLeave DSL:
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