Trading mod: shops as data and the trade window
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{
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"id": "trading",
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"name": "Trading",
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"version": "1.0.0",
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"author": "ct",
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"description": "Shops: merchants defined as data (\"Kind\": \"shop\": what they sell, what they buy back and at which price) and a trade window of two inventories side by side, the merchant's goods and the player's bag, with a deal card between them. Money is an ordinary inventory item, the gold coin money/coin by default. Scenario action: trade.open shop=<id>.",
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"category": "gameplay",
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"sources": [
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"src/**/*.cs"
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],
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"test_sources": [
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"tests/*.cs"
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],
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"depends": ["ui_base>=1", "items_base>=1"],
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"test_suites": [
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{"id": "trade", "activate": ["--itest=trade"]}
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],
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"ui": [
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{
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"id": "trade",
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"kind": "overlay",
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"slot": "ModLastPanel",
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"scene_path": "scenes/trade_panel.tscn",
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"once": true,
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"show_on_start": false,
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"priority": 10
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}
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]
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}
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