Line endings: LF everywhere

.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
This commit is contained in:
cthangover committed 2026-10-21 13:29:57 +02:00
1 parent 392b1caf0a
commit 1018c90c25
28 files changed
+1713 -1683

No files matched your search

+26 -26
View File
@@ -1,26 +1,26 @@
using System;
namespace Cthangover.Core.Battle
{
/// <summary>
/// Plays a specific animation type. Each player is keyed by
/// AnimationType so the registry can dispatch animations without
/// knowing concrete player types. The onComplete callback chains
/// into the action machine's polling loop.
/// </summary>
public interface IBattleAnimationPlayer
{
/// <summary>
/// String key used by <see cref="AnimationRegistry"/> to select
/// this player for a given <see cref="IBattleAnimation.AnimationType"/>.
/// </summary>
string AnimationType { get; }
/// <summary>
/// Starts playing the animation described by <paramref name="anim"/>.
/// Must invoke <paramref name="onComplete"/> once the animation
/// finishes, so the action machine can advance to the next step.
/// </summary>
void Play(IBattleAnimation anim, Action onComplete);
}
}
using System;
namespace Cthangover.Core.Battle
{
/// <summary>
/// Plays a specific animation type. Each player is keyed by
/// AnimationType so the registry can dispatch animations without
/// knowing concrete player types. The onComplete callback chains
/// into the action machine's polling loop.
/// </summary>
public interface IBattleAnimationPlayer
{
/// <summary>
/// String key used by <see cref="AnimationRegistry"/> to select
/// this player for a given <see cref="IBattleAnimation.AnimationType"/>.
/// </summary>
string AnimationType { get; }
/// <summary>
/// Starts playing the animation described by <paramref name="anim"/>.
/// Must invoke <paramref name="onComplete"/> once the animation
/// finishes, so the action machine can advance to the next step.
/// </summary>
void Play(IBattleAnimation anim, Action onComplete);
}
}