Commit pending working-tree changes (local edits, line endings)
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@@ -1,49 +1,49 @@
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using Cthangover.Core.Characters;
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namespace Cthangover.Core.Cards.StatusEffect.Impls
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{
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/// <summary>
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/// Stun behaviour set — intentionally all no-ops. The stun condition
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/// is checked separately via StatusEffectQueue.HasStun() rather than
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/// through action hooks, so the Actions implementation is empty.
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/// Exists as a concrete type so the factory can resolve "basic/stun"
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/// to a valid instance.
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/// </summary>
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public class StunStatusEffect : IStatusActions
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{
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/// <inheritdoc cref="IStatusActions.ID"/>
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public string ID => "basic/stun";
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/// <inheritdoc cref="IStatusActions.OnTurnStart"/>
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public void OnTurnStart(Character target)
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{ }
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/// <inheritdoc cref="IStatusActions.OnTurnEnd"/>
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public void OnTurnEnd(Character target)
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{ }
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/// <inheritdoc cref="IStatusActions.OnDealDamage"/>
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public void OnDealDamage(Character source, Character target, ref int damage)
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{ }
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/// <inheritdoc cref="IStatusActions.OnTakeDamage"/>
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public void OnTakeDamage(Character target, Character source, ref int damage)
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{ }
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/// <inheritdoc cref="IStatusActions.OnApply"/>
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public void OnApply(Character target)
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{ }
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/// <inheritdoc cref="IStatusActions.OnRemove"/>
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public void OnRemove(Character target)
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{ }
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/// <inheritdoc cref="IStatusActions.OnFinalAction"/>
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public void OnFinalAction(Character target)
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{ }
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/// <inheritdoc cref="IStatusActions.ModifyAttributes"/>
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public void ModifyAttributes(CharacterAttributes attributes)
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{ }
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}
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}
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using Cthangover.Core.Characters;
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namespace Cthangover.Core.Cards.StatusEffect.Impls
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{
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/// <summary>
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/// Stun behaviour set — intentionally all no-ops. The stun condition
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/// is checked separately via StatusEffectQueue.HasStun() rather than
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/// through action hooks, so the Actions implementation is empty.
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/// Exists as a concrete type so the factory can resolve "basic/stun"
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/// to a valid instance.
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/// </summary>
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public class StunStatusEffect : IStatusActions
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{
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/// <inheritdoc cref="IStatusActions.ID"/>
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public string ID => "basic/stun";
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/// <inheritdoc cref="IStatusActions.OnTurnStart"/>
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public void OnTurnStart(Character target)
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{ }
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/// <inheritdoc cref="IStatusActions.OnTurnEnd"/>
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public void OnTurnEnd(Character target)
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{ }
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/// <inheritdoc cref="IStatusActions.OnDealDamage"/>
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public void OnDealDamage(Character source, Character target, ref int damage)
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{ }
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/// <inheritdoc cref="IStatusActions.OnTakeDamage"/>
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public void OnTakeDamage(Character target, Character source, ref int damage)
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{ }
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/// <inheritdoc cref="IStatusActions.OnApply"/>
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public void OnApply(Character target)
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{ }
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/// <inheritdoc cref="IStatusActions.OnRemove"/>
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public void OnRemove(Character target)
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{ }
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/// <inheritdoc cref="IStatusActions.OnFinalAction"/>
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public void OnFinalAction(Character target)
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{ }
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/// <inheritdoc cref="IStatusActions.ModifyAttributes"/>
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public void ModifyAttributes(CharacterAttributes attributes)
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{ }
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}
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}
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