upd: sync local changes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
iisaevandClaude Opus 5.5 committed 2026-10-16 16:18:24 +00:00
1 parent 46afb4b533
commit 13da8f87a2
18 files changed
+61 -18

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@@ -4,7 +4,7 @@ using Cthangover.Core.Mods;
using Cthangover.Core.Mods.Resolvers;
using Cthangover.Core.Scenes;
using Cthangover.Core.Settings;
using Cthangover.Core.UI.Base.Lists;
using Cthangover.Mods.Interface.Base.Lists;
using Cthangover.Core.UI.Theming;
using Cthangover.Core.Utils;
using Godot;
@@ -41,7 +41,7 @@ namespace Cthangover.TurnBattle
GameLogger.Log("BATTLE", $"Deadground.Show() ENTER: Visible={Visible}, GodotVisible={base.Visible}", LogLevel.Debug);
var audioService = GetNode<AudioService>("/root/AudioService");
var audioService = GetNodeOrNull<Node>("/root/AudioService") as IAudioService;
audioService?.PlaySound("battle/deadground", SoundType.UI);
var bg = GetNodeOrNull<TextureRect>("TransitionBg");