upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -4,7 +4,7 @@ using Cthangover.Core.Mods;
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using Cthangover.Core.Mods.Resolvers;
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using Cthangover.Core.Scenes;
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using Cthangover.Core.Settings;
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using Cthangover.Core.UI.Base.Lists;
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using Cthangover.Mods.Interface.Base.Lists;
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using Cthangover.Core.UI.Theming;
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using Cthangover.Core.Utils;
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using Godot;
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@@ -41,7 +41,7 @@ namespace Cthangover.TurnBattle
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GameLogger.Log("BATTLE", $"Deadground.Show() ENTER: Visible={Visible}, GodotVisible={base.Visible}", LogLevel.Debug);
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var audioService = GetNode<AudioService>("/root/AudioService");
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var audioService = GetNodeOrNull<Node>("/root/AudioService") as IAudioService;
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audioService?.PlaySound("battle/deadground", SoundType.UI);
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var bg = GetNodeOrNull<TextureRect>("TransitionBg");
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