map ui, skill ui, update skills data
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@@ -1,5 +0,0 @@
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{ "Items": [
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${actions/physics_attack},
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${actions/physics_defence},
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${actions/physics_stun}
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]}
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@@ -1,12 +1,17 @@
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{
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"Id": "physics/attack",
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"Name": "characters/action/physics_attack/name",
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"Description": "characters/action/physics_attack/description",
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"Image": "characters/actions/physics_attack",
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"Type": "ToEnemy",
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"Values": [
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"Kind": "action",
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"Items": [
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{
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"Id": "physics/attack",
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"Name": "characters/action/physics_attack/name",
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"Description": "characters/action/physics_attack/description",
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"Image": "characters/actions/physics_attack",
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"Type": "ToEnemy",
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"Values": [
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"RequiredPoint=1",
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"Attack=1.0",
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"AttackType=Physics"
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]
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}
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]
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}
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]
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}
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@@ -1,11 +1,16 @@
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{
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"Id": "physics/defence",
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"Name": "characters/action/defence/name",
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"Description": "characters/action/defence/description",
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"Image": "characters/actions/physics_defence",
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"Type": "ToAlias",
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"Values": [
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"Kind": "action",
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"Items": [
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{
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"Id": "physics/defence",
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"Name": "characters/action/defence/name",
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"Description": "characters/action/defence/description",
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"Image": "characters/actions/physics_defence",
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"Type": "ToAlias",
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"Values": [
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"RequiredPoint=1",
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"Defence=4"
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]
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}
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"Defence=4"
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]
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}
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]
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}
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@@ -1,12 +1,17 @@
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{
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"Id": "physics/stun",
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"Name": "characters/action/stun/name",
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"Description": "characters/action/stun/description",
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"Image": "characters/actions/physics_stun",
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"Type": "ToEnemy",
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"Values": [
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"Kind": "action",
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"Items": [
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{
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"Id": "physics/stun",
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"Name": "characters/action/stun/name",
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"Description": "characters/action/stun/description",
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"Image": "characters/actions/physics_stun",
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"Type": "ToEnemy",
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"Values": [
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"RequiredPoint=2",
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"AttackType=Physics",
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"Turn=3"
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]
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}
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]
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}
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]
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}
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