From 72b54eb564d18506e75bea0803d7ba0e6f972904 Mon Sep 17 00:00:00 2001 From: iisaev Date: Sun, 18 Oct 2026 19:00:42 +0200 Subject: [PATCH] Mod naming rule and engine UI in engine mods Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed. --- manifest.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manifest.json b/manifest.json index e83b103..7558b52 100644 --- a/manifest.json +++ b/manifest.json @@ -8,5 +8,5 @@ "sources": [ "src/**/*.cs" ], - "depends": [ "characters_base>=1", "interface>=1", "items_base>=1", "quests_base>=1", "time_base>=1" ] + "depends": [ "characters_base>=1", "ui_base>=1", "items_base>=1", "quests_base>=1", "time_base>=1" ] }