new battle gui

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cthangover committed 2026-09-28 10:48:04 +03:00
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commit 8fbac46378
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using System;
namespace Cthangover.Core.Battle
{
/// <summary>
/// Plays a specific animation type. Each player is keyed by
/// AnimationType so the registry can dispatch animations without
/// knowing concrete player types. The onComplete callback chains
/// into the action machine's polling loop.
/// </summary>
public interface IBattleAnimationPlayer
{
/// <summary>
/// String key used by <see cref="AnimationRegistry"/> to select
/// this player for a given <see cref="IBattleAnimation.AnimationType"/>.
/// </summary>
string AnimationType { get; }
/// <summary>
/// Starts playing the animation described by <paramref name="anim"/>.
/// Must invoke <paramref name="onComplete"/> once the animation
/// finishes, so the action machine can advance to the next step.
/// </summary>
void Play(IBattleAnimation anim, Action onComplete);
}
}