new battle gui
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namespace Cthangover.Core.Characters
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{
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/// <summary>
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/// Lightweight snapshot of damage/defence values for battle action results.
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/// A struct to avoid heap allocation in the battle loop where these are
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/// created for every action exchange. Used by ChangedAttributes to carry
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/// both source and target state.
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/// </summary>
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public struct CharacterSet
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{
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/// <summary>
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/// Damage dealt or received in this exchange.
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/// </summary>
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public int Damage;
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/// <summary>
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/// Defence value at the time of the exchange.
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/// </summary>
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public int Defence;
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}
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}
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