using Godot; namespace Cthangover.TurnBattle { /// /// Single character EXP report in the victory screen. Displays the /// character icon, localized name, and "+N" EXP value. Uses the same /// ResolveMissingNodes pattern as LootReportItem for robustness /// against missing scene links. /// public partial class ExpReportCard : Control { [Export] private TextureRect icon; [Export] private Label nameLabel; [Export] private Label expLabel; private void ResolveMissingNodes() { icon ??= GetNodeOrNull("Panel/Icon"); nameLabel ??= GetNodeOrNull