Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
13 lines
467 B
JSON
13 lines
467 B
JSON
{
|
|
"id": "turn_battle_base",
|
|
"name": "Turn-based battle engine",
|
|
"version": "2.0.0",
|
|
"author": "ct",
|
|
"description": "Turn-based battle platform: battle ruleset contracts, core registry, action executors, status effects, battle scene, victory/defeat screens, EXP and loot reports",
|
|
"category": "engine, gameplay",
|
|
"sources": [
|
|
"src/**/*.cs"
|
|
],
|
|
"depends": [ "characters_base>=1", "ui_base>=1", "items_base>=1", "quests_base>=1", "time_base>=1" ]
|
|
}
|