- The win/defeat sounds (sounds/battle/winground, deadground) used by the battle report move here from visual_novel_core. - The basic physics actions (attack, defence, stun) are character data every mod with characters uses; they move to characters_base. - depends no longer lists visual_novel_core: the battle platform does not use the novel content.
13 lines
469 B
JSON
13 lines
469 B
JSON
{
|
|
"id": "turn_battle_base",
|
|
"name": "Turn-based battle engine",
|
|
"version": "2.0.0",
|
|
"author": "ct",
|
|
"description": "Turn-based battle platform: battle ruleset contracts, core registry, action executors, status effects, battle scene, victory/defeat screens, EXP and loot reports",
|
|
"category": "engine, gameplay",
|
|
"sources": [
|
|
"src/**/*.cs"
|
|
],
|
|
"depends": [ "characters_base>=1", "interface>=1", "items_base>=1", "quests_base>=1", "time_base>=1" ]
|
|
}
|