ui stule update

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cthangover committed 2026-09-26 08:05:12 +03:00
1 parent 98d439fa1a
commit 0703313f49
3 files changed
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@@ -68,8 +68,11 @@ mods/category_audio = Audio
mods/category_ui = UI
mods/category_locale = Locale
mods/category_library = Library
mods/category_engine = Engine
mods/category_overhaul = Overhaul
mods/category_tools = Tools
mods/category_editor = Editor
mods/category_debug = Debug
mods/category_other = Other
mods/catalog_tags = Tags (comma-separated)
mods/catalog_changelog = Changelog
@@ -113,6 +116,31 @@ ui/character_panel/reset_title = Reset Action Assignments
ui/character_panel/reset_text = Are you sure you want to reset all action assignments? Character actions will return to defaults, collected actions will stay in the pool.
ui/character_panel/reset_ok = Reset
ui/character_panel/reset_cancel = Cancel
ui/character_panel/party = Party
ui/character_panel/party_sub = 3 slots per character · unused cards wait in the pool
ui/character_panel/template = template: {0}
ui/character_panel/pool_title = Action pool
ui/character_panel/search = Search by name or ID...
ui/character_panel/filter_all = All
ui/character_panel/type_enemy = Target enemy
ui/character_panel/type_alias = Target ally
ui/character_panel/type_self = Target self
ui/character_panel/type_passive = Passive
ui/character_panel/type_active = Active
ui/character_panel/cost = {0} AP
ui/character_panel/cooldown = CD {0}
ui/character_panel/slot = Slot {0}
ui/character_panel/slot_empty = + empty slot — drag a card here
ui/character_panel/assigned = Assigned {0}/{1} · in pool {2}
ui/character_panel/hint_select = select a card, then a slot
ui/character_panel/drag_hint = Drag a card into a slot · slot↔slot swaps
ui/character_panel/pool_hint = A card stays with the player while it is in the pool. Duplicates are allowed.
ui/character_panel/pool_empty = The pool is empty — collected actions will appear here
ui/character_panel/nothing_found = Nothing found
ui/character_panel/stat_hp = HP
ui/character_panel/stat_ap = AP
ui/character_panel/stat_atk = ATK
ui/character_panel/stat_def = DEF
# --- Inventory ---
ui/inventory/title = Inventory
@@ -125,6 +153,52 @@ ui/inventory/close = Close
ui/inventory/no_ap = Not enough AP
ui/inventory/select_target = Select target
ui/inventory/cancel = Cancel
ui/inventory/tab_all = All
ui/inventory/tab_food = Food
ui/inventory/tab_resource = Resources
ui/inventory/tab_recipe = Recipes
ui/inventory/tab_quest = Quests
ui/inventory/search = Search inventory...
ui/inventory/sort_type = Type first
ui/inventory/sort_name = By name
ui/inventory/sort_cost = By price
ui/inventory/sort_count = By count
ui/inventory/shown = Showing {0} of {1}
ui/inventory/hint_select = LMB — select · action in details
ui/inventory/stack = Stack
ui/inventory/id = ID
ui/inventory/action = Action
ui/inventory/verb = Verb
ui/inventory/props_header = Properties · PropertyData
ui/inventory/props_none = no properties
ui/inventory/no_action = No ItemAction — item cannot be used yet
ui/inventory/cost = Price
ui/inventory/empty = Inventory is empty
ui/inventory/select = Select an item in the list
ui/inventory/ap = AP
ui/inventory/ap_cost = −1 AP
ui/inventory/used = Used: {0}
ui/inventory/used_recipe = Recipe learned: {0}
ui/inventory/use_failed = UseAction → false: item not consumed
ui/inventory/dropped = Dropped: {0} ×{1}
ui/inventory/applied = Applied: {0} → {1}
ui/inventory/applied_failed = Target did not accept the effect — item not consumed
ui/inventory/drop_cant = Cannot drop (CantDrop)
ui/inventory/type_quest = Quest
ui/inventory/type_used = Usable
ui/inventory/type_target = Targeted
ui/inventory/type_food = Food
ui/inventory/type_resource = Resource
ui/inventory/type_recipe = Recipe
ui/inventory/type_cant_drop = Cannot drop
ui/inventory/verb_use = Use
ui/inventory/verb_eat = Eat
ui/inventory/verb_target = Apply to target
ui/inventory/verb_recipe = Learn recipe
ui/inventory/tag_recipe = recipe
ui/inventory/tag_target = target
ui/inventory/tag_food = drink
ui/inventory/tag_use = use
# --- Map ---
ui/map/title = Map
@@ -139,3 +213,9 @@ ui/journal/active = Active
ui/journal/completed = Completed
ui/journal/close = Close
ui/journal/empty = No quests
ui/journal/toc = Contents
ui/journal/entry_header = Entry
ui/journal/entry_of = Entry {0} of {1}
ui/journal/finished = Completed
ui/journal/seals = Seals
ui/journal/no_entries = The pages of this entry are still empty. Ink will appear as the story moves on.