ui stule update
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@@ -68,8 +68,11 @@ mods/category_audio = Audio
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mods/category_ui = UI
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mods/category_ui = UI
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mods/category_locale = Locale
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mods/category_locale = Locale
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mods/category_library = Library
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mods/category_library = Library
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mods/category_engine = Engine
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mods/category_overhaul = Overhaul
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mods/category_overhaul = Overhaul
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mods/category_tools = Tools
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mods/category_tools = Tools
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mods/category_editor = Editor
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mods/category_debug = Debug
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mods/category_other = Other
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mods/category_other = Other
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mods/catalog_tags = Tags (comma-separated)
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mods/catalog_tags = Tags (comma-separated)
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mods/catalog_changelog = Changelog
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mods/catalog_changelog = Changelog
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@@ -113,6 +116,31 @@ ui/character_panel/reset_title = Reset Action Assignments
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ui/character_panel/reset_text = Are you sure you want to reset all action assignments? Character actions will return to defaults, collected actions will stay in the pool.
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ui/character_panel/reset_text = Are you sure you want to reset all action assignments? Character actions will return to defaults, collected actions will stay in the pool.
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ui/character_panel/reset_ok = Reset
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ui/character_panel/reset_ok = Reset
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ui/character_panel/reset_cancel = Cancel
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ui/character_panel/reset_cancel = Cancel
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ui/character_panel/party = Party
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ui/character_panel/party_sub = 3 slots per character · unused cards wait in the pool
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ui/character_panel/template = template: {0}
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ui/character_panel/pool_title = Action pool
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ui/character_panel/search = Search by name or ID...
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ui/character_panel/filter_all = All
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ui/character_panel/type_enemy = Target enemy
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ui/character_panel/type_alias = Target ally
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ui/character_panel/type_self = Target self
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ui/character_panel/type_passive = Passive
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ui/character_panel/type_active = Active
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ui/character_panel/cost = {0} AP
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ui/character_panel/cooldown = CD {0}
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ui/character_panel/slot = Slot {0}
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ui/character_panel/slot_empty = + empty slot — drag a card here
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ui/character_panel/assigned = Assigned {0}/{1} · in pool {2}
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ui/character_panel/hint_select = select a card, then a slot
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ui/character_panel/drag_hint = Drag a card into a slot · slot↔slot swaps
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ui/character_panel/pool_hint = A card stays with the player while it is in the pool. Duplicates are allowed.
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ui/character_panel/pool_empty = The pool is empty — collected actions will appear here
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ui/character_panel/nothing_found = Nothing found
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ui/character_panel/stat_hp = HP
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ui/character_panel/stat_ap = AP
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ui/character_panel/stat_atk = ATK
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ui/character_panel/stat_def = DEF
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# --- Inventory ---
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# --- Inventory ---
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ui/inventory/title = Inventory
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ui/inventory/title = Inventory
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@@ -125,6 +153,52 @@ ui/inventory/close = Close
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ui/inventory/no_ap = Not enough AP
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ui/inventory/no_ap = Not enough AP
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ui/inventory/select_target = Select target
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ui/inventory/select_target = Select target
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ui/inventory/cancel = Cancel
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ui/inventory/cancel = Cancel
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ui/inventory/tab_all = All
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ui/inventory/tab_food = Food
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ui/inventory/tab_resource = Resources
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ui/inventory/tab_recipe = Recipes
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ui/inventory/tab_quest = Quests
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ui/inventory/search = Search inventory...
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ui/inventory/sort_type = Type first
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ui/inventory/sort_name = By name
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ui/inventory/sort_cost = By price
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ui/inventory/sort_count = By count
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ui/inventory/shown = Showing {0} of {1}
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ui/inventory/hint_select = LMB — select · action in details
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ui/inventory/stack = Stack
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ui/inventory/id = ID
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ui/inventory/action = Action
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ui/inventory/verb = Verb
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ui/inventory/props_header = Properties · PropertyData
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ui/inventory/props_none = no properties
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ui/inventory/no_action = No ItemAction — item cannot be used yet
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ui/inventory/cost = Price
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ui/inventory/empty = Inventory is empty
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ui/inventory/select = Select an item in the list
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ui/inventory/ap = AP
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ui/inventory/ap_cost = −1 AP
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ui/inventory/used = Used: {0}
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ui/inventory/used_recipe = Recipe learned: {0}
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ui/inventory/use_failed = UseAction → false: item not consumed
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ui/inventory/dropped = Dropped: {0} ×{1}
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ui/inventory/applied = Applied: {0} → {1}
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ui/inventory/applied_failed = Target did not accept the effect — item not consumed
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ui/inventory/drop_cant = Cannot drop (CantDrop)
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ui/inventory/type_quest = Quest
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ui/inventory/type_used = Usable
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ui/inventory/type_target = Targeted
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ui/inventory/type_food = Food
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ui/inventory/type_resource = Resource
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ui/inventory/type_recipe = Recipe
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ui/inventory/type_cant_drop = Cannot drop
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ui/inventory/verb_use = Use
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ui/inventory/verb_eat = Eat
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ui/inventory/verb_target = Apply to target
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ui/inventory/verb_recipe = Learn recipe
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ui/inventory/tag_recipe = recipe
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ui/inventory/tag_target = target
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ui/inventory/tag_food = drink
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ui/inventory/tag_use = use
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# --- Map ---
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# --- Map ---
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ui/map/title = Map
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ui/map/title = Map
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@@ -139,3 +213,9 @@ ui/journal/active = Active
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ui/journal/completed = Completed
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ui/journal/completed = Completed
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ui/journal/close = Close
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ui/journal/close = Close
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ui/journal/empty = No quests
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ui/journal/empty = No quests
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ui/journal/toc = Contents
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ui/journal/entry_header = Entry
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ui/journal/entry_of = Entry {0} of {1}
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ui/journal/finished = Completed
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ui/journal/seals = Seals
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ui/journal/no_entries = The pages of this entry are still empty. Ink will appear as the story moves on.
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@@ -66,8 +66,11 @@ mods/category_audio = Аудио
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mods/category_ui = Интерфейс
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mods/category_ui = Интерфейс
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mods/category_locale = Перевод
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mods/category_locale = Перевод
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mods/category_library = Библиотека
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mods/category_library = Библиотека
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mods/category_engine = Движок
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mods/category_overhaul = Тотальная конверсия
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mods/category_overhaul = Тотальная конверсия
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mods/category_tools = Инструменты
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mods/category_tools = Инструменты
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mods/category_editor = Редактор
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mods/category_debug = Отладка
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mods/category_other = Прочее
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mods/category_other = Прочее
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mods/catalog_tags = Теги (через запятую)
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mods/catalog_tags = Теги (через запятую)
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mods/catalog_changelog = Список изменений
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mods/catalog_changelog = Список изменений
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@@ -111,6 +114,31 @@ ui/character_panel/reset_title = Сбросить распределение д
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ui/character_panel/reset_text = Вы уверены, что хотите сбросить распределение всех действий? Действия персонажей вернутся к исходным, собранные действия останутся в пуле.
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ui/character_panel/reset_text = Вы уверены, что хотите сбросить распределение всех действий? Действия персонажей вернутся к исходным, собранные действия останутся в пуле.
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ui/character_panel/reset_ok = Сбросить
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ui/character_panel/reset_ok = Сбросить
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ui/character_panel/reset_cancel = Отмена
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ui/character_panel/reset_cancel = Отмена
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ui/character_panel/party = Отряд
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ui/character_panel/party_sub = 3 слота на персонажа · неиспользованные карты ждут в пуле
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ui/character_panel/template = шаблон: {0}
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ui/character_panel/pool_title = Пул действий
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ui/character_panel/search = Поиск по названию и ID...
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ui/character_panel/filter_all = Все
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ui/character_panel/type_enemy = По врагу
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ui/character_panel/type_alias = По союзнику
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ui/character_panel/type_self = На себя
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ui/character_panel/type_passive = Пассивная
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ui/character_panel/type_active = Активная
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ui/character_panel/cost = {0} ОД
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ui/character_panel/cooldown = КД {0}
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ui/character_panel/slot = Слот {0}
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ui/character_panel/slot_empty = + слот пуст — перетащите карту
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ui/character_panel/assigned = Назначено {0}/{1} · в пуле {2}
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ui/character_panel/hint_select = выберите карту кликом, затем слот
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ui/character_panel/drag_hint = Перетащите карту в слот · слот↔слот меняются местами
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ui/character_panel/pool_hint = Карта из пула остаётся у игрока, пока лежит здесь. Дубликаты допустимы.
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ui/character_panel/pool_empty = Пул пуст — собранные действия появятся здесь
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ui/character_panel/nothing_found = Ничего не найдено
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ui/character_panel/stat_hp = HP
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ui/character_panel/stat_ap = ОД
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ui/character_panel/stat_atk = АТК
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ui/character_panel/stat_def = ЗАЩ
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# --- Inventory ---
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# --- Inventory ---
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ui/inventory/title = Инвентарь
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ui/inventory/title = Инвентарь
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@@ -123,6 +151,52 @@ ui/inventory/close = Закрыть
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ui/inventory/no_ap = Недостаточно ОД
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ui/inventory/no_ap = Недостаточно ОД
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ui/inventory/select_target = Выберите цель
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ui/inventory/select_target = Выберите цель
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ui/inventory/cancel = Отмена
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ui/inventory/cancel = Отмена
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ui/inventory/tab_all = Все
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ui/inventory/tab_food = Еда
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ui/inventory/tab_resource = Ресурсы
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ui/inventory/tab_recipe = Рецепты
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ui/inventory/tab_quest = Квесты
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ui/inventory/search = Поиск по инвентарю...
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ui/inventory/sort_type = Сначала типы
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ui/inventory/sort_name = По названию
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ui/inventory/sort_cost = По цене
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ui/inventory/sort_count = По количеству
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ui/inventory/shown = Показано {0} из {1}
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ui/inventory/hint_select = ЛКМ — выбрать · действие в паспорте
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ui/inventory/stack = В стаке
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ui/inventory/id = ID
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ui/inventory/action = Действие
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ui/inventory/verb = Глагол
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ui/inventory/props_header = Свойства · PropertyData
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ui/inventory/props_none = нет свойств
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ui/inventory/no_action = Нет ItemAction — предмет пока нельзя использовать
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ui/inventory/cost = Цена
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ui/inventory/empty = Инвентарь пуст
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ui/inventory/select = Выберите предмет в списке
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ui/inventory/ap = ОД
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ui/inventory/ap_cost = −1 ОД
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ui/inventory/used = Использовано: {0}
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ui/inventory/used_recipe = Изучен рецепт: {0}
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ui/inventory/use_failed = UseAction → false: предмет не потрачен
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ui/inventory/dropped = Выброшено: {0} ×{1}
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ui/inventory/applied = Применено: {0} → {1}
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ui/inventory/applied_failed = Цель не приняла эффект — предмет не потрачен
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ui/inventory/drop_cant = Нельзя выбросить (CantDrop)
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ui/inventory/type_quest = Квест
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ui/inventory/type_used = Используемый
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ui/inventory/type_target = По цели
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ui/inventory/type_food = Еда
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ui/inventory/type_resource = Ресурс
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ui/inventory/type_recipe = Рецепт
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ui/inventory/type_cant_drop = Не выбросить
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ui/inventory/verb_use = Использовать
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ui/inventory/verb_eat = Съесть
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ui/inventory/verb_target = Применить к цели
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ui/inventory/verb_recipe = Изучить рецепт
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ui/inventory/tag_recipe = рецепт
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ui/inventory/tag_target = цель
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ui/inventory/tag_food = пить
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ui/inventory/tag_use = use
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# --- Map ---
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# --- Map ---
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ui/map/title = Карта
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ui/map/title = Карта
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@@ -137,5 +211,11 @@ ui/journal/active = В процессе
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ui/journal/completed = Завершённые
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ui/journal/completed = Завершённые
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ui/journal/close = Закрыть
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ui/journal/close = Закрыть
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ui/journal/empty = Нет квестов
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ui/journal/empty = Нет квестов
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ui/journal/toc = Оглавление
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ui/journal/entry_header = Запись
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ui/journal/entry_of = Запись {0} из {1}
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ui/journal/finished = Завершено
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ui/journal/seals = Печати
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ui/journal/no_entries = Страницы этой записи ещё пусты. Чернила появятся, когда история сдвинется с места.
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mod_interface_name = Интерфейс
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mod_interface_name = Интерфейс
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mod_interface_desc = Игровой интерфейс
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mod_interface_desc = Игровой интерфейс
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+1
-1
@@ -5,5 +5,5 @@
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"author": "ct",
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"author": "ct",
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"description": "Game interface",
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"description": "Game interface",
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"category": "ui",
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"category": "ui",
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"depends": ["core>=1"]
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"depends": ["visual_novel_core>=1"]
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}
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}
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