feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
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@@ -0,0 +1,57 @@
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[gd_scene format=3]
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[ext_resource type="Script" path="src/View/ModCategoryEditor.cs" id="1"]
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[node name="ModCategoryEditor" type="Control"]
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custom_minimum_size = Vector2(440, 260)
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size_flags_horizontal = 3
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script = ExtResource("1")
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[node name="Layout" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/separation = 4
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[node name="Caption" type="Label" parent="Layout"]
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layout_mode = 2
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text = "mod_categories/title"
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[node name="Base" type="GridContainer" parent="Layout"]
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layout_mode = 2
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columns = 4
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[node name="Custom" type="HFlowContainer" parent="Layout"]
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layout_mode = 2
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[node name="Input" type="HBoxContainer" parent="Layout"]
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layout_mode = 2
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[node name="Code" type="LineEdit" parent="Layout/Input"]
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layout_mode = 2
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size_flags_horizontal = 3
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placeholder_text = "mod_categories/code"
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[node name="Add" type="Button" parent="Layout/Input"]
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layout_mode = 2
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text = "mod_categories/add"
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[node name="Suggestions" type="OptionButton" parent="Layout"]
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layout_mode = 2
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fit_to_longest_item = false
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[node name="PrimaryRow" type="HBoxContainer" parent="Layout"]
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layout_mode = 2
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[node name="Caption" type="Label" parent="Layout/PrimaryRow"]
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layout_mode = 2
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text = "mod_categories/primary"
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[node name="Primary" type="OptionButton" parent="Layout/PrimaryRow"]
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layout_mode = 2
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fit_to_longest_item = false
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text_overrun_behavior = 3
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size_flags_horizontal = 3
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