Add mod documentation in seven languages

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cthangover committed 2026-10-29 09:26:23 +01:00
1 parent 90ce5fad8c
commit 307da15a12
28 files changed
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mod_ui_base_name = UI
mod_ui_base_desc = The interface layer every game shares: the toolbar, the in-game menu, the save indicator, notifications and the common look of panels, buttons and lists.
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mod_ui_base_name = UI
mod_ui_base_desc = La capa de interfaz que comparten todos los juegos: la barra de herramientas, el menú del juego, el indicador de guardado, las notificaciones y el aspecto común de paneles, botones y listas.
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mod_ui_base_name = UI
mod_ui_base_desc = すべてのゲームで共有される UI レイヤー:ツールバー、ゲーム内メニュー、セーブインジケーター、通知、そしてパネル・ボタン・リストの共通デザイン。
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mod_ui_base_name = UI
mod_ui_base_desc = 모든 게임이 공유하는 인터페이스 레이어: 툴바, 인게임 메뉴, 저장 표시, 알림, 그리고 패널·버튼·목록의 공통 디자인입니다.
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mod_ui_base_name = UI
mod_ui_base_desc = Общий для всех игр слой интерфейса: панель инструментов, игровое меню, индикатор сохранения, уведомления и единый вид панелей, кнопок и списков.
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# --- scenes/battle/winground.tscn ---
mod_ui_base_name = UI
mod_ui_base_desc = Engine UI subsystem: widget toolkit (Widget/ModWidget/lists), ViewBox background viewport, ToolBox toolbar, GameMenu/SaveIcon, notification panels, UiKit design system and DeviceInput.
ui/battle/victory = Victory
ui/battle/victory/return = Continue
ui/battle/victory/loot_title = Loot:
@@ -102,6 +100,7 @@ ui/save/game_day = Day {day}, {time}
ui/save/party_size = Party: {count}
# --- GameMenu ---
menu/title = Menu
menu/resume = Resume
menu/save = Save
menu/load = Load
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# --- scenes/battle/winground.tscn ---
mod_ui_base_name = Interfaz
mod_ui_base_desc = Subsistema de interfaz del motor: kit de widgets (Widget/ModWidget/listas), visor de fondos ViewBox, barra de herramientas ToolBox, GameMenu/SaveIcon, paneles de notificaciones, el sistema de diseño UiKit y DeviceInput.
ui/battle/victory = Victoria
ui/battle/victory/return = Continuar
ui/battle/victory/loot_title = Botín:
@@ -102,6 +100,7 @@ ui/save/game_day = Día {day}, {time}
ui/save/party_size = Grupo: {count}
# --- GameMenu ---
menu/title = Menú
menu/resume = Continuar
menu/save = Guardar
menu/load = Cargar
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# --- scenes/battle/winground.tscn ---
mod_ui_base_name = UI
mod_ui_base_desc = エンジンの UI サブシステム:ウィジェットキット(Widget/ModWidget/リスト)、背景ビューポート ViewBox、ツールバー ToolBox、GameMenu/SaveIcon、通知パネル、デザインシステム UiKit、DeviceInput。
ui/battle/victory = 勝利
ui/battle/victory/return = 続ける
ui/battle/victory/loot_title = 戦利品:
@@ -102,6 +100,7 @@ ui/save/game_day = {day} 日目、{time}
ui/save/party_size = パーティ:{count}
# --- GameMenu ---
menu/title = メニュー
menu/resume = 再開
menu/save = セーブ
menu/load = ロード
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# --- scenes/battle/winground.tscn ---
mod_ui_base_name = UI
mod_ui_base_desc = 엔진 UI 하위 시스템: 위젯 키트(Widget/ModWidget/목록), 배경 뷰포트 ViewBox, 툴바 ToolBox, GameMenu/SaveIcon, 알림 패널, 디자인 시스템 UiKit, DeviceInput.
ui/battle/victory = 승리
ui/battle/victory/return = 계속
ui/battle/victory/loot_title = 전리품:
@@ -102,6 +100,7 @@ ui/save/game_day = {day}일째, {time}
ui/save/party_size = 파티: {count}
# --- GameMenu ---
menu/title = 메뉴
menu/resume = 계속
menu/save = 저장
menu/load = 불러오기
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@@ -100,6 +100,7 @@ ui/save/game_day = День {day}, {time}
ui/save/party_size = Отряд: {count}
# --- GameMenu ---
menu/title = Меню
menu/resume = Вернуться
menu/save = Сохранить
menu/load = Загрузить
@@ -258,8 +259,6 @@ ui/journal/entry_of = Запись {0} из {1}
ui/journal/finished = Завершено
ui/journal/seals = Печати
ui/journal/no_entries = Страницы этой записи ещё пусты. Чернила появятся, когда история сдвинется с места.
mod_ui_base_name = Интерфейс
mod_ui_base_desc = Подсистема UI движка: набор виджетов (Widget/ModWidget, списки), ViewBox фона, тулбар ToolBox, GameMenu/SaveIcon, панели уведомлений, дизайн-система UiKit и DeviceInput. Ядро работает с модом через контракты IWidget/IToolbarHost и мосты.
tools/unsaved_title = Есть изменения
tools/unsaved_text = У вас есть несохранённые изменения. Закрыть без сохранения?
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# --- scenes/battle/winground.tscn ---
mod_ui_base_name = Giao diện
mod_ui_base_desc = Hệ thống con giao diện của engine: bộ widget (Widget/ModWidget/danh sách), khung nhìn phông nền ViewBox, thanh công cụ ToolBox, GameMenu/SaveIcon, bảng thông báo, hệ thống thiết kế UiKit và DeviceInput.
ui/battle/victory = Chiến thắng
ui/battle/victory/return = Tiếp tục
ui/battle/victory/loot_title = Chiến lợi phẩm:
@@ -102,6 +100,7 @@ ui/save/game_day = Ngày {day}, {time}
ui/save/party_size = Tổ đội: {count}
# --- GameMenu ---
menu/title = Menu
menu/resume = Tiếp tục
menu/save = Lưu
menu/load = Tải
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# --- scenes/battle/winground.tscn ---
mod_ui_base_name = 界面
mod_ui_base_desc = 引擎界面子系统:组件工具包(Widget/ModWidget/列表)、ViewBox 背景视口、ToolBox 工具栏、GameMenu/SaveIcon、通知面板、UiKit 设计系统以及 DeviceInput。
ui/battle/victory = 胜利
ui/battle/victory/return = 继续
ui/battle/victory/loot_title = 战利品:
@@ -102,6 +100,7 @@ ui/save/game_day = 第 {day} 天,{time}
ui/save/party_size = 队伍:{count}
# --- GameMenu ---
menu/title = 菜单
menu/resume = 继续
menu/save = 保存
menu/load = 读取
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mod_ui_base_name = UI
mod_ui_base_desc = Lớp giao diện mà mọi game dùng chung: thanh công cụ, menu trong game, biểu tượng lưu, thông báo và diện mạo thống nhất của bảng điều khiển, nút bấm, danh sách.
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mod_ui_base_name = UI
mod_ui_base_desc = 所有游戏共用的界面层:工具栏、游戏内菜单、存档指示器、通知,以及面板、按钮和列表的统一外观。