Add mod documentation in seven languages
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@@ -22,6 +22,7 @@ namespace Cthangover.Mods.Interface.Menu
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private ISettingsPanel _settingsPanel;
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private ISaveLoadPanel _saveLoadPanel;
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private Button _saveBtn;
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private Label _title;
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private readonly Dictionary<Button, string> _btnKeys = new();
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/// <summary>Wires menu buttons, instantiates the hidden settings and save/load panels from the <see cref="MenuRegistry"/>, and subscribes to language changes.</summary>
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@@ -42,6 +43,7 @@ namespace Cthangover.Mods.Interface.Menu
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_btnKeys[GetNode<Button>("Panel/Margin/VBox/SettingsBtn")] = "menu/settings";
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_btnKeys[GetNode<Button>("Panel/Margin/VBox/MainMenuBtn")] = "menu/main_menu";
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_btnKeys[GetNode<Button>("Panel/Margin/VBox/ExitBtn")] = "menu/exit";
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_title = GetNode<Label>("Panel/Margin/VBox/Title");
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AttachPanel(MenuRegistry.OpenPanel("settings"));
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AttachPanel(MenuRegistry.OpenPanel("save_load"));
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@@ -92,6 +94,7 @@ namespace Cthangover.Mods.Interface.Menu
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{
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foreach (var kv in _btnKeys)
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kv.Key.Text = TranslationServer.Translate(kv.Value);
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_title.Text = TranslationServer.Translate("menu/title");
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}
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private void OnReturnClick()
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+18
-3
@@ -99,15 +99,30 @@ namespace Cthangover.Mods.Interface.View
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{
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var result = layerName?.ToLowerInvariant() switch
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{
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"background" => InteractiveLayerBackground ??= CreateLayerDirect("InteractiveLayer_Background", 1),
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"foreground" => InteractiveLayerForeground ??= CreateLayerDirect("InteractiveLayer_Foreground", 3),
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"background" => InteractiveLayerBackground ??= CreateSceneLayer("InteractiveLayer_Background"),
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"foreground" => InteractiveLayerForeground ??= CreateSceneLayer("InteractiveLayer_Foreground"),
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"ui" => InteractiveLayerUI ??= CreateLayerDirect("InteractiveLayer_UI", 5),
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_ => InteractiveLayerForeground ??= CreateLayerDirect("InteractiveLayer_Foreground", 3)
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_ => InteractiveLayerForeground ??= CreateSceneLayer("InteractiveLayer_Foreground")
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};
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return result;
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}
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/// <summary>
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/// Creates a layer that belongs to the picture itself. It keeps the default
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/// z index and is ordered by its place among the ViewBox children instead: a
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/// z index is global to the canvas, so it lifted scene objects over the dialog
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/// box, the toolbar and the open panels that follow the ViewBox in the tree.
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/// The background layer stays below the foreground one whichever comes first.
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/// </summary>
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private Control CreateSceneLayer(string name)
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{
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var layer = CreateLayerDirect(name, 0);
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if (InteractiveLayerForeground != null)
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MoveChild(layer, InteractiveLayerForeground.GetIndex());
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return layer;
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}
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private Control CreateLayerDirect(string name, int zIndex)
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{
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var layer = new Control
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