upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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using Cthangover.Core.Factories.Impls;
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using Godot;
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using Cthangover.Core.UI.Menu;
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namespace Cthangover.Mods.Interface.Menu
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{
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/// <summary>
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/// Auto-loading save icon: on _Ready, resolves the "save" texture through
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/// UIIconFactory if no Texture is already assigned. Allows both editor-set
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/// textures and mod-overridden icons without scene modification.
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/// </summary>
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public partial class SaveIcon : TextureRect
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{
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public override void _Ready()
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{
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if (Texture == null)
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Texture = UIIconFactory.Instance.Get("save");
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}
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}
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}
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