# --- scenes/battle/winground.tscn --- ui/battle/victory = 胜利 ui/battle/victory/return = 继续 ui/battle/victory/loot_title = 战利品: # --- scenes/battle/deadground.tscn --- ui/battle/defeat = 失败 ui/battle/endgame/to_main_menu = 主菜单 # --- scenes/battle/battle.tscn --- ui/battle/next = 结束回合 # --- scenes/menu/main_menu.tscn --- menu/newgame = 新游戏 ui/menu/load = 读取 menu/settings = 设置 menu/exit = 退出 # --- Mods --- mods/title = 模组 mods/enable = 启用 mods/disable = 停用 mods/enabled = 已启用 mods/disabled = 已停用 mods/disabled_reason = 已停用 mods/dep_disabled_reason = 依赖"{0}"已停用 mods/not_in_game_reason = 不属于游戏"{0}" mods/dependency_disabled = 依赖已停用 mods/invalid_dep_format = 依赖格式无效:"{0}" mods/required_mod_not_loaded = 所需模组"{0}"未加载 mods/version_mismatch = 版本不匹配:需要 {0},找到 {1} mods/restart_required = 需要重启才能使更改生效 mods/back = 返回 mods/author = 作者 mods/version = 版本 mods/depends = 依赖 mods/used_by = 被使用于 mods/overrides_title = 覆盖项 mods/reset_order = 重置顺序 mods/reset_order_title = 重置顺序 mods/reset_order_text = 确定要重置模组顺序吗?它会被自动重新计算 mods/reset_order_confirm = 是 mods/reset_order_cancel = 取消 mods/tab_device = 设备 mods/tab_network = 网络 mods/network_refresh = 刷新 mods/network_loading = 正在加载目录... mods/network_ready = 目录已加载 mods/network_empty = 目录中没有模组 mods/network_error = 无法加载目录 mods/network_no_urls = 没有配置目录 URL mods/status_installed = 已安装 mods/status_update_available = 有可用更新 mods/status_not_installed = 未安装 mods/status_modified = 本地已修改 mods/catalog_export = 导出到目录 mods/catalog_title = 导出目录条目 mods/catalog_download_url = 下载 URL mods/catalog_category = 分类 mods/category_story = 剧情 mods/category_characters = 角色 mods/category_gameplay = 玩法 mods/category_visual = 视觉 mods/category_audio = 音频 mods/category_ui = 界面 mods/category_locale = 语言 mods/category_library = 库 mods/category_engine = 引擎 mods/category_overhaul = 大型改动 mods/category_tools = 工具 mods/category_editor = 编辑器 mods/category_debug = 调试 mods/category_other = 其他 mods/catalog_tags = 标签(逗号分隔) mods/catalog_changelog = 更新日志 mods/catalog_status = 状态 mods/catalog_min_game_version = 最低游戏版本 mods/catalog_icon_url = 图标 URL mods/catalog_copy = 复制 JSON mods/catalog_export_file = 导出到文件 mods/catalog_close = 关闭 mods/install_button = 安装 mods/update_button = 更新 mods/overwrite_button = 覆盖 mods/downgrade_button = 降级 mods/restart_button = 需要重启 mods/installing = 正在安装... mods/install_complete = 安装完成。需要重启。 mods/install_failed = 安装失败。详情请查看日志。 # --- Save/Load --- ui/load/title = 读取 ui/save/title = 保存 ui/save/empty = 空 ui/save/overwrite_title = 覆盖存档 ui/save/overwrite_text = 这个栏位已有存档。要覆盖吗? ui/save/save_button = 覆盖 ui/save/cancel_button = 取消 ui/save/game_day = 第 {day} 天,{time} ui/save/party_size = 队伍:{count} # --- GameMenu --- menu/title = 菜单 menu/resume = 继续 menu/save = 保存 menu/load = 读取 menu/main_menu = 主菜单 # --- Character Panel --- ui/character_panel/title = 角色行动 ui/character_panel/reset = 重置 ui/character_panel/close = 关闭 ui/character_panel/reset_title = 重置行动分配 ui/character_panel/reset_text = 确定要重置所有行动分配吗?角色的行动会恢复默认,收集到的行动会留在池中。 ui/character_panel/reset_ok = 重置 ui/character_panel/reset_cancel = 取消 ui/character_panel/party = 队伍 ui/character_panel/party_sub = 每个角色 3 个栏位 · 未使用的卡牌在池中等待 ui/character_panel/template = 模板:{0} ui/character_panel/pool_title = 行动池 ui/character_panel/search = 按名称或 ID 搜索... ui/character_panel/filter_all = 全部 ui/character_panel/type_enemy = 目标敌人 ui/character_panel/type_alias = 目标队友 ui/character_panel/type_self = 目标自己 ui/character_panel/type_passive = 被动 ui/character_panel/type_active = 主动 ui/character_panel/cost = {0} AP ui/character_panel/cooldown = 冷却 {0} ui/character_panel/slot = 栏位 {0} ui/character_panel/slot_empty = + 空栏位——把卡牌拖到这里 ui/character_panel/assigned = 已分配 {0}/{1} · 池中 {2} ui/character_panel/hint_select = 先选卡牌,再选栏位 ui/character_panel/drag_hint = 把卡牌拖进栏位 · 栏位之间可交换 ui/character_panel/pool_hint = 卡牌在池中时仍归玩家所有。允许重复。 ui/character_panel/pool_empty = 池是空的——收集到的行动会出现在这里 ui/character_panel/nothing_found = 什么都没找到 ui/character_panel/stat_hp = HP ui/character_panel/stat_ap = AP ui/character_panel/stat_atk = 攻击 ui/character_panel/stat_def = 防御 # --- Inventory --- ui/inventory/title = 背包 ui/inventory/use = 使用 ui/inventory/drop = 丢弃 ui/inventory/drop_all = 全部 ui/inventory/drop_confirm = 丢弃 ui/inventory/drop_quantity = 丢弃 ui/inventory/close = 关闭 ui/inventory/no_ap = AP 不足 ui/inventory/select_target = 选择目标 ui/inventory/cancel = 取消 ui/inventory/tab_all = 全部 ui/inventory/tab_food = 食物 ui/inventory/tab_resource = 资源 ui/inventory/tab_recipe = 配方 ui/inventory/tab_quest = 任务 ui/inventory/search = 搜索背包... ui/inventory/sort_type = 按类型 ui/inventory/sort_name = 按名称 ui/inventory/sort_cost = 按价格 ui/inventory/sort_count = 按数量 ui/inventory/shown = 显示 {1} 个中的 {0} 个 ui/inventory/hint_select = 左键——选择 · 行动在详情中 ui/inventory/stack = 堆叠 ui/inventory/id = ID ui/inventory/action = 动作 ui/inventory/verb = 动词 ui/inventory/props_header = 属性 · PropertyData ui/inventory/props_none = 没有属性 ui/inventory/no_action = 没有 ItemAction——物品暂时无法使用 ui/inventory/cost = 价格 ui/inventory/empty = 背包是空的 ui/inventory/select = 在列表中选择一个物品 ui/inventory/ap = AP ui/inventory/ap_cost = −1 AP ui/inventory/used = 已使用:{0} ui/inventory/used_recipe = 学会了配方:{0} ui/inventory/use_failed = UseAction → false:物品未被消耗 ui/inventory/dropped = 已丢弃:{0} ×{1} ui/inventory/applied = 已作用:{0} → {1} ui/inventory/applied_failed = 目标没有接受效果——物品未被消耗 ui/inventory/drop_cant = 无法丢弃(CantDrop) ui/inventory/type_quest = 任务 ui/inventory/type_used = 可使用 ui/inventory/type_target = 需要目标 ui/inventory/type_food = 食物 ui/inventory/type_resource = 资源 ui/inventory/type_recipe = 配方 ui/inventory/type_cant_drop = 不可丢弃 ui/inventory/verb_use = 使用 ui/inventory/verb_eat = 吃 ui/inventory/verb_target = 对目标使用 ui/inventory/verb_recipe = 学习配方 ui/inventory/tag_recipe = 配方 ui/inventory/tag_target = 目标 ui/inventory/tag_food = 饮品 ui/inventory/tag_use = 使用 # --- Map --- ui/map/title = 地图 ui/map/close = 关闭 ui/map/subtitle = 北区 ui/map/zone_count = {0} 个地点 ui/map/legend_current = 你在这里 ui/map/legend_available = 可前往 ui/map/legend_locked = 已关闭 ui/map/hint = 左键点击标记——选择地点 · Esc——关闭地图 ui/map/current = 你在这里 ui/map/available = 可前往 ui/map/locked = 已关闭 ui/map/you_are_here = 你在这里 ui/map/closed_note = 已关闭 ui/map/go = 前往 ui/map/here = 你在这里 ui/map/transition = 切换 ui/map/card_hint = 下方的按钮会切换场景。Esc——关闭地图。 ui/map/locked_message = 道路尚未开放。 ui/map/empty = 地图不可用 ui/map/empty_hint = 找不到背景 map.png——请在模组中加入该背景和 map/*.json 区域文件。 # --- Skills --- ui/skills/title = 技能 ui/skills/grants_action = 授予一张行动卡 ui/skills/side_title = 研究卡牌 ui/skills/collection = 收藏 ui/skills/search = 搜索收藏… ui/skills/sort_rarity = 按稀有度 ui/skills/sort_type = 按类型 ui/skills/sort_name = 按名称 ui/skills/filter_all = 全部 ui/skills/filter_rarities = 全部稀有度 ui/skills/hint = 左键——研究卡牌 · 边框和光芒随稀有度变化 ui/skills/reset = 重置筛选 ui/skills/empty = 还没有技能 ui/skills/nothing_found = 什么都没找到 ui/skills/no_effects = 还没有永久效果 ui/skills/collection_effect = 收藏效果 ui/skills/collection_effect_hint = 整个收藏的总和 · 即时更新 ui/skills/rarity/common = 普通 ui/skills/rarity/uncommon = 优秀 ui/skills/rarity/rare = 稀有 ui/skills/rarity/epic = 史诗 ui/skills/rarity/legendary = 传说 ui/skills/type/active = 主动 ui/skills/type/passive = 被动 ui/skills/type/for_character = 用于角色 # --- Quest Journal --- ui/journal/title = 日志 ui/journal/active = 进行中 ui/journal/completed = 已完成 ui/journal/close = 关闭 ui/journal/empty = 没有任务 ui/journal/toc = 目录 ui/journal/entry_header = 条目 ui/journal/entry_of = 第 {0} 条,共 {1} 条 ui/journal/finished = 已完成 ui/journal/seals = 印记 ui/journal/no_entries = 这个条目的页面还是空的。随着故事推进,墨迹会出现。 tools/unsaved_title = 未保存的更改 tools/unsaved_text = 你有未保存的更改。不保存就关闭吗? tools/unsaved_discard_text = 有未保存的更改。要放弃吗? tools/window_maximize = 最大化 / 还原(双击标题) tools/window_close = 关闭 tools/menu_title = 工具