# --- scenes/battle/winground.tscn --- mod_interface_name = Interface mod_interface_desc = Engine UI subsystem: widget toolkit (Widget/ModWidget/lists), ViewBox background viewport, ToolBox toolbar, GameMenu/SaveIcon, notification panels, UiKit design system and DeviceInput. ui/battle/victory = Victory ui/battle/victory/return = Continue ui/battle/victory/loot_title = Loot: # --- scenes/battle/deadground.tscn --- ui/battle/defeat = Defeat ui/battle/endgame/to_main_menu = Main menu # --- scenes/battle/battle.tscn --- ui/battle/next = End turn # --- scenes/menu/main_menu.tscn --- menu/newgame = New Game ui/menu/load = Load menu/settings = Settings menu/exit = Exit # --- Mods --- mods/title = Mods mods/enable = Enable mods/disable = Disable mods/enabled = Enabled mods/disabled = Disabled mods/disabled_reason = Disabled mods/dep_disabled_reason = Dependency "{0}" is disabled mods/not_in_game_reason = Not part of the game "{0}" mods/dependency_disabled = Dependency disabled mods/invalid_dep_format = Invalid dependency format: "{0}" mods/required_mod_not_loaded = Required mod "{0}" is not loaded mods/version_mismatch = Version mismatch: requires {0}, found {1} mods/restart_required = Restart required for changes to take effect mods/back = Back mods/author = Author mods/version = Version mods/depends = Dependencies mods/used_by = Used by mods/overrides_title = Overrides mods/reset_order = Reset Order mods/reset_order_title = Reset Order mods/reset_order_text = Are you sure you want to reset the mod order? It will be recalculated automatically mods/reset_order_confirm = Yes mods/reset_order_cancel = Cancel mods/tab_device = Device mods/tab_network = Network mods/network_refresh = Refresh mods/network_loading = Loading catalog... mods/network_ready = Catalog loaded mods/network_empty = No mods in catalog mods/network_error = Failed to load catalog mods/network_no_urls = No catalog URLs configured mods/status_installed = Installed mods/status_update_available = Update available mods/status_not_installed = Not installed mods/status_modified = Modified locally mods/catalog_export = Export to Catalog mods/catalog_title = Export Catalog Entry mods/catalog_download_url = Download URL mods/catalog_category = Category mods/category_story = Story mods/category_characters = Characters mods/category_gameplay = Gameplay mods/category_visual = Visual mods/category_audio = Audio mods/category_ui = UI mods/category_locale = Locale mods/category_library = Library mods/category_engine = Engine mods/category_overhaul = Overhaul mods/category_tools = Tools mods/category_editor = Editor mods/category_debug = Debug mods/category_other = Other mods/catalog_tags = Tags (comma-separated) mods/catalog_changelog = Changelog mods/catalog_status = Status mods/catalog_min_game_version = Min Game Version mods/catalog_icon_url = Icon URL mods/catalog_copy = Copy JSON mods/catalog_export_file = Export to File mods/catalog_close = Close mods/install_button = Install mods/update_button = Update mods/overwrite_button = Overwrite mods/downgrade_button = Downgrade mods/restart_button = Restart required mods/installing = Installing... mods/install_complete = Install complete. Restart required. mods/install_failed = Install failed. Check log for details. # --- Save/Load --- ui/load/title = Load ui/save/title = Save ui/save/empty = Empty ui/save/overwrite_title = Overwrite save ui/save/overwrite_text = A save already exists in this slot. Overwrite? ui/save/save_button = Overwrite ui/save/cancel_button = Cancel ui/save/game_day = Day {day}, {time} ui/save/party_size = Party: {count} # --- GameMenu --- menu/resume = Resume menu/save = Save menu/load = Load menu/main_menu = Main menu # --- Character Panel --- ui/character_panel/title = Character Actions ui/character_panel/reset = Reset ui/character_panel/close = Close ui/character_panel/reset_title = Reset Action Assignments ui/character_panel/reset_text = Are you sure you want to reset all action assignments? Character actions will return to defaults, collected actions will stay in the pool. ui/character_panel/reset_ok = Reset ui/character_panel/reset_cancel = Cancel ui/character_panel/party = Party ui/character_panel/party_sub = 3 slots per character · unused cards wait in the pool ui/character_panel/template = template: {0} ui/character_panel/pool_title = Action pool ui/character_panel/search = Search by name or ID... ui/character_panel/filter_all = All ui/character_panel/type_enemy = Target enemy ui/character_panel/type_alias = Target ally ui/character_panel/type_self = Target self ui/character_panel/type_passive = Passive ui/character_panel/type_active = Active ui/character_panel/cost = {0} AP ui/character_panel/cooldown = CD {0} ui/character_panel/slot = Slot {0} ui/character_panel/slot_empty = + empty slot — drag a card here ui/character_panel/assigned = Assigned {0}/{1} · in pool {2} ui/character_panel/hint_select = select a card, then a slot ui/character_panel/drag_hint = Drag a card into a slot · slot↔slot swaps ui/character_panel/pool_hint = A card stays with the player while it is in the pool. Duplicates are allowed. ui/character_panel/pool_empty = The pool is empty — collected actions will appear here ui/character_panel/nothing_found = Nothing found ui/character_panel/stat_hp = HP ui/character_panel/stat_ap = AP ui/character_panel/stat_atk = ATK ui/character_panel/stat_def = DEF # --- Inventory --- ui/inventory/title = Inventory ui/inventory/use = Use ui/inventory/drop = Drop ui/inventory/drop_all = All ui/inventory/drop_confirm = Drop ui/inventory/drop_quantity = Drop ui/inventory/close = Close ui/inventory/no_ap = Not enough AP ui/inventory/select_target = Select target ui/inventory/cancel = Cancel ui/inventory/tab_all = All ui/inventory/tab_food = Food ui/inventory/tab_resource = Resources ui/inventory/tab_recipe = Recipes ui/inventory/tab_quest = Quests ui/inventory/search = Search inventory... ui/inventory/sort_type = Type first ui/inventory/sort_name = By name ui/inventory/sort_cost = By price ui/inventory/sort_count = By count ui/inventory/shown = Showing {0} of {1} ui/inventory/hint_select = LMB — select · action in details ui/inventory/stack = Stack ui/inventory/id = ID ui/inventory/action = Action ui/inventory/verb = Verb ui/inventory/props_header = Properties · PropertyData ui/inventory/props_none = no properties ui/inventory/no_action = No ItemAction — item cannot be used yet ui/inventory/cost = Price ui/inventory/empty = Inventory is empty ui/inventory/select = Select an item in the list ui/inventory/ap = AP ui/inventory/ap_cost = −1 AP ui/inventory/used = Used: {0} ui/inventory/used_recipe = Recipe learned: {0} ui/inventory/use_failed = UseAction → false: item not consumed ui/inventory/dropped = Dropped: {0} ×{1} ui/inventory/applied = Applied: {0} → {1} ui/inventory/applied_failed = Target did not accept the effect — item not consumed ui/inventory/drop_cant = Cannot drop (CantDrop) ui/inventory/type_quest = Quest ui/inventory/type_used = Usable ui/inventory/type_target = Targeted ui/inventory/type_food = Food ui/inventory/type_resource = Resource ui/inventory/type_recipe = Recipe ui/inventory/type_cant_drop = Cannot drop ui/inventory/verb_use = Use ui/inventory/verb_eat = Eat ui/inventory/verb_target = Apply to target ui/inventory/verb_recipe = Learn recipe ui/inventory/tag_recipe = recipe ui/inventory/tag_target = target ui/inventory/tag_food = drink ui/inventory/tag_use = use # --- Map --- ui/map/title = Map ui/map/close = Close ui/map/subtitle = Northern district ui/map/zone_count = {0} locations ui/map/legend_current = you are here ui/map/legend_available = available ui/map/legend_locked = closed ui/map/hint = LMB on a marker — select a location · Esc — close the map ui/map/current = You are here ui/map/available = Available ui/map/locked = Closed ui/map/you_are_here = you are here ui/map/closed_note = closed ui/map/go = Travel ui/map/here = You are here ui/map/transition = Transition ui/map/card_hint = The button below switches the scene. Esc — close the map. ui/map/locked_message = The path is not open yet. ui/map/empty = Map unavailable ui/map/empty_hint = Background map.png not found — add the background and map/*.json zone files to a mod. # --- Skills --- ui/skills/title = Skills ui/skills/grants_action = Grants an action card ui/skills/side_title = Card study ui/skills/collection = Collection ui/skills/search = Search the collection… ui/skills/sort_rarity = Rarity first ui/skills/sort_type = By type ui/skills/sort_name = By name ui/skills/filter_all = All ui/skills/filter_rarities = All rarities ui/skills/hint = LMB — study the card · frame and glow follow rarity ui/skills/reset = Reset filters ui/skills/empty = No skills yet ui/skills/nothing_found = Nothing found ui/skills/no_effects = No permanent effects yet ui/skills/collection_effect = Collection effect ui/skills/collection_effect_hint = Total across the collection · updates instantly ui/skills/rarity/common = Common ui/skills/rarity/uncommon = Uncommon ui/skills/rarity/rare = Rare ui/skills/rarity/epic = Epic ui/skills/rarity/legendary = Legendary ui/skills/type/active = Active ui/skills/type/passive = Passive ui/skills/type/for_character = For character # --- Quest Journal --- ui/journal/title = Journal ui/journal/active = Active ui/journal/completed = Completed ui/journal/close = Close ui/journal/empty = No quests ui/journal/toc = Contents ui/journal/entry_header = Entry ui/journal/entry_of = Entry {0} of {1} ui/journal/finished = Completed ui/journal/seals = Seals ui/journal/no_entries = The pages of this entry are still empty. Ink will appear as the story moves on. tools/unsaved_title = Unsaved changes tools/unsaved_text = You have unsaved changes. Close without saving? tools/unsaved_discard_text = There are unsaved changes. Discard them? tools/window_maximize = Maximize / restore (double-click the title) tools/window_close = Close tools/menu_title = Tools