Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
292 lines
11 KiB
Properties
292 lines
11 KiB
Properties
# --- scenes/battle/winground.tscn ---
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ui/battle/victory = Victory
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ui/battle/victory/return = Continue
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ui/battle/victory/loot_title = Loot:
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# --- scenes/battle/deadground.tscn ---
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ui/battle/defeat = Defeat
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ui/battle/endgame/to_main_menu = Main menu
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# --- scenes/battle/battle.tscn ---
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ui/battle/next = End turn
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# --- scenes/menu/main_menu.tscn ---
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menu/newgame = New Game
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ui/menu/load = Load
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menu/settings = Settings
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menu/exit = Exit
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# --- Mods ---
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mods/title = Mods
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mods/enable = Enable
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mods/disable = Disable
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mods/enabled = Enabled
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mods/disabled = Disabled
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mods/disabled_reason = Disabled
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mods/dep_disabled_reason = Dependency "{0}" is disabled
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mods/not_in_game_reason = Not part of the game "{0}"
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mods/dependency_disabled = Dependency disabled
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mods/invalid_dep_format = Invalid dependency format: "{0}"
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mods/required_mod_not_loaded = Required mod "{0}" is not loaded
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mods/version_mismatch = Version mismatch: requires {0}, found {1}
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mods/restart_required = Restart required for changes to take effect
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mods/back = Back
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mods/author = Author
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mods/version = Version
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mods/depends = Dependencies
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mods/used_by = Used by
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mods/overrides_title = Overrides
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mods/reset_order = Reset Order
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mods/reset_order_title = Reset Order
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mods/reset_order_text = Are you sure you want to reset the mod order? It will be recalculated automatically
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mods/reset_order_confirm = Yes
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mods/reset_order_cancel = Cancel
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mods/tab_device = Device
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mods/tab_network = Network
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mods/network_refresh = Refresh
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mods/network_loading = Loading catalog...
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mods/network_ready = Catalog loaded
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mods/network_empty = No mods in catalog
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mods/network_error = Failed to load catalog
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mods/network_no_urls = No catalog URLs configured
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mods/status_installed = Installed
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mods/status_update_available = Update available
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mods/status_not_installed = Not installed
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mods/status_modified = Modified locally
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mods/catalog_export = Export to Catalog
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mods/catalog_title = Export Catalog Entry
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mods/catalog_download_url = Download URL
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mods/catalog_category = Category
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mod_category/story = Story
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mod_category/characters = Characters
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mod_category/gameplay = Gameplay
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mod_category/visual = Visual
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mod_category/audio = Audio
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mod_category/ui = UI
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mod_category/locale = Locale
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mod_category/library = Library
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mod_category/engine = Engine
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mod_category/overhaul = Overhaul
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mod_category/tools = Tools
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mod_category/editor = Editor
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mod_category/debug = Debug
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mod_category/other = Other
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mods/catalog_tags = Tags (comma-separated)
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mods/catalog_changelog = Changelog
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mods/catalog_status = Status
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mods/catalog_min_game_version = Min Game Version
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mods/catalog_icon_url = Icon URL
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mods/catalog_copy = Copy JSON
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mods/catalog_export_file = Export to File
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mods/catalog_close = Close
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mods/install_button = Install
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mods/update_button = Update
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mods/overwrite_button = Overwrite
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mods/downgrade_button = Downgrade
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mods/restart_button = Restart required
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mods/installing = Installing...
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mods/install_complete = Install complete. Restart required.
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mods/install_failed = Install failed. Check log for details.
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# --- Save/Load ---
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ui/load/title = Load
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ui/save/title = Save
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ui/save/empty = Empty
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ui/save/overwrite_title = Overwrite save
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ui/save/overwrite_text = A save already exists in this slot. Overwrite?
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ui/save/save_button = Overwrite
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ui/save/cancel_button = Cancel
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ui/save/game_day = Day {day}, {time}
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ui/save/party_size = Party: {count}
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# --- GameMenu ---
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menu/title = Menu
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menu/resume = Resume
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menu/save = Save
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menu/load = Load
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menu/main_menu = Main menu
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# --- Character Panel ---
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ui/character_panel/title = Character Actions
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ui/character_panel/reset = Reset
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ui/character_panel/close = Close
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ui/character_panel/reset_title = Reset Action Assignments
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ui/character_panel/reset_text = Are you sure you want to reset all action assignments? Character actions will return to defaults, collected actions will stay in the pool.
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ui/character_panel/reset_ok = Reset
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ui/character_panel/reset_cancel = Cancel
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ui/character_panel/party = Party
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ui/character_panel/party_sub = 3 slots per character · unused cards wait in the pool
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ui/character_panel/template = template: {0}
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ui/character_panel/pool_title = Action pool
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ui/character_panel/search = Search by name or ID...
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ui/character_panel/filter_all = All
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ui/character_panel/type_enemy = Target enemy
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ui/character_panel/type_alias = Target ally
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ui/character_panel/type_self = Target self
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ui/character_panel/type_passive = Passive
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ui/character_panel/type_active = Active
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ui/character_panel/cost = {0} AP
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ui/character_panel/cooldown = CD {0}
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ui/character_panel/slot = Slot {0}
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ui/character_panel/slot_empty = + empty slot — drag a card here
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ui/character_panel/assigned = Assigned {0}/{1} · in pool {2}
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ui/character_panel/hint_select = select a card, then a slot
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ui/character_panel/drag_hint = Drag a card into a slot · slot↔slot swaps
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ui/character_panel/pool_hint = A card stays with the player while it is in the pool. Duplicates are allowed.
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ui/character_panel/pool_empty = The pool is empty — collected actions will appear here
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ui/character_panel/nothing_found = Nothing found
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ui/character_panel/stat_hp = HP
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ui/character_panel/stat_ap = AP
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ui/character_panel/stat_atk = ATK
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ui/character_panel/stat_def = DEF
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# --- Inventory ---
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ui/inventory/title = Inventory
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ui/inventory/use = Use
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ui/inventory/drop = Drop
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ui/inventory/drop_all = All
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ui/inventory/drop_confirm = Drop
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ui/inventory/drop_quantity = Drop
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ui/inventory/close = Close
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ui/inventory/no_ap = Not enough AP
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ui/inventory/select_target = Select target
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ui/inventory/cancel = Cancel
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ui/inventory/tab_all = All
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ui/inventory/tab_food = Food
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ui/inventory/tab_resource = Resources
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ui/inventory/tab_recipe = Recipes
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ui/inventory/tab_quest = Quests
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ui/inventory/search = Search inventory...
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ui/inventory/sort_type = Type first
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ui/inventory/sort_name = By name
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ui/inventory/sort_cost = By price
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ui/inventory/sort_count = By count
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ui/inventory/shown = Showing {0} of {1}
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ui/inventory/hint_select = LMB — select · action in details
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ui/inventory/stack = Stack
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ui/inventory/id = ID
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ui/inventory/action = Action
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ui/inventory/verb = Verb
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ui/inventory/props_header = Properties · PropertyData
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ui/inventory/props_none = no properties
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ui/inventory/no_action = No ItemAction — item cannot be used yet
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ui/inventory/cost = Price
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ui/inventory/empty = Inventory is empty
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ui/inventory/select = Select an item in the list
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ui/inventory/ap = AP
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ui/inventory/ap_cost = −1 AP
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ui/inventory/used = Used: {0}
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ui/inventory/used_recipe = Recipe learned: {0}
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ui/inventory/use_failed = UseAction → false: item not consumed
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ui/inventory/dropped = Dropped: {0} ×{1}
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ui/inventory/applied = Applied: {0} → {1}
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ui/inventory/applied_failed = Target did not accept the effect — item not consumed
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ui/inventory/drop_cant = Cannot drop (CantDrop)
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ui/inventory/type_quest = Quest
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ui/inventory/type_used = Usable
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ui/inventory/type_target = Targeted
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ui/inventory/type_food = Food
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ui/inventory/type_resource = Resource
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ui/inventory/type_recipe = Recipe
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ui/inventory/type_cant_drop = Cannot drop
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ui/inventory/verb_use = Use
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ui/inventory/verb_eat = Eat
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ui/inventory/verb_target = Apply to target
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ui/inventory/verb_recipe = Learn recipe
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ui/inventory/tag_recipe = recipe
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ui/inventory/tag_target = target
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ui/inventory/tag_food = drink
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ui/inventory/tag_use = use
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# --- Map ---
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ui/map/title = Map
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ui/map/close = Close
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ui/map/subtitle = Northern district
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ui/map/zone_count = {0} locations
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ui/map/legend_current = you are here
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ui/map/legend_available = available
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ui/map/legend_locked = closed
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ui/map/hint = LMB on a marker — select a location · Esc — close the map
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ui/map/current = You are here
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ui/map/available = Available
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ui/map/locked = Closed
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ui/map/you_are_here = you are here
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ui/map/closed_note = closed
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ui/map/go = Travel
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ui/map/here = You are here
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ui/map/transition = Transition
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ui/map/card_hint = The button below switches the scene. Esc — close the map.
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ui/map/locked_message = The path is not open yet.
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ui/map/empty = Map unavailable
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ui/map/empty_hint = Background map.png not found — add the background and map/*.json zone files to a mod.
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# --- Skills ---
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ui/skills/title = Skills
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ui/skills/grants_action = Grants an action card
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ui/skills/side_title = Card study
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ui/skills/collection = Collection
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ui/skills/search = Search the collection…
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ui/skills/sort_rarity = Rarity first
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ui/skills/sort_type = By type
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ui/skills/sort_name = By name
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ui/skills/filter_all = All
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ui/skills/filter_rarities = All rarities
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ui/skills/hint = LMB — study the card · frame and glow follow rarity
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ui/skills/reset = Reset filters
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ui/skills/empty = No skills yet
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ui/skills/nothing_found = Nothing found
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ui/skills/no_effects = No permanent effects yet
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ui/skills/collection_effect = Collection effect
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ui/skills/collection_effect_hint = Total across the collection · updates instantly
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ui/skills/rarity/common = Common
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ui/skills/rarity/uncommon = Uncommon
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ui/skills/rarity/rare = Rare
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ui/skills/rarity/epic = Epic
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ui/skills/rarity/legendary = Legendary
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ui/skills/type/active = Active
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ui/skills/type/passive = Passive
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ui/skills/type/for_character = For character
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# --- Quest Journal ---
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ui/journal/title = Journal
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ui/journal/active = Active
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ui/journal/completed = Completed
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ui/journal/close = Close
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ui/journal/empty = No quests
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ui/journal/toc = Contents
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ui/journal/entry_header = Entry
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ui/journal/entry_of = Entry {0} of {1}
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ui/journal/finished = Completed
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ui/journal/seals = Seals
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ui/journal/no_entries = The pages of this entry are still empty. Ink will appear as the story moves on.
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tools/unsaved_title = Unsaved changes
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tools/unsaved_text = You have unsaved changes. Close without saving?
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tools/unsaved_discard_text = There are unsaved changes. Discard them?
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tools/window_maximize = Maximize / restore (double-click the title)
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tools/window_close = Close
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tools/menu_title = Tools
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# --- Development cover ---
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ui/cover/in_development = In development
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mod_categories/title = Categories
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mod_categories/code = Category, e.g. RPG — Gear
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mod_categories/add = Add
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mod_categories/primary = Primary category
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mod_categories/suggestions = Choose a category…
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mod_categories/save = Save categories
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mod_categories/saved = Categories saved to manifest.json.
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mod_categories/development = Saved in the development mod before packaging.
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mod_categories/readonly = Categories of installed packages and catalog entries are read-only. Edit the development folder.
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mod_categories/pending = Add the typed category or clear the input before continuing.
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mod_categories/hint_code = Enter any category name; spelling is preserved.
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mod_categories/hint_suggestions = Choose a category from installed mods, catalogs or the base suggestions.
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mod_categories/hint_primary = The primary category appears on the card and determines its group. It is saved first.
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mod_categories/hint_add = Add the entered category.
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mod_categories/hint_base = Include or remove this category.
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mod_categories/hint_remove = Remove this custom category.
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mod_categories/hint_filter = Show mods with this category:
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