262 lines
9.4 KiB
Properties
262 lines
9.4 KiB
Properties
# --- scenes/battle/winground.tscn ---
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mod_interface_name = Interface
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mod_interface_desc = Engine UI subsystem: widget toolkit (Widget/ModWidget/lists), ViewBox background viewport, ToolBox toolbar, GameMenu/SaveIcon, notification panels, UiKit design system and DeviceInput.
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ui/battle/victory = Victory
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ui/battle/victory/return = Continue
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ui/battle/victory/loot_title = Loot:
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# --- scenes/battle/deadground.tscn ---
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ui/battle/defeat = Defeat
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ui/battle/endgame/to_main_menu = Main menu
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# --- scenes/battle/battle.tscn ---
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ui/battle/next = End turn
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# --- scenes/menu/main_menu.tscn ---
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menu/newgame = New Game
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ui/menu/load = Load
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menu/settings = Settings
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menu/exit = Exit
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# --- Mods ---
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mods/title = Mods
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mods/enable = Enable
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mods/disable = Disable
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mods/enabled = Enabled
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mods/disabled = Disabled
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mods/disabled_reason = Disabled
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mods/dep_disabled_reason = Dependency "{0}" is disabled
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mods/dependency_disabled = Dependency disabled
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mods/invalid_dep_format = Invalid dependency format: "{0}"
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mods/required_mod_not_loaded = Required mod "{0}" is not loaded
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mods/version_mismatch = Version mismatch: requires {0}, found {1}
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mods/restart_required = Restart required for changes to take effect
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mods/back = Back
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mods/author = Author
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mods/version = Version
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mods/depends = Dependencies
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mods/used_by = Used by
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mods/overrides_title = Overrides
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mods/reset_order = Reset Order
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mods/reset_order_title = Reset Order
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mods/reset_order_text = Are you sure you want to reset the mod order? It will be recalculated automatically
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mods/reset_order_confirm = Yes
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mods/reset_order_cancel = Cancel
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mods/tab_device = Device
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mods/tab_network = Network
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mods/network_refresh = Refresh
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mods/network_loading = Loading catalog...
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mods/network_ready = Catalog loaded
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mods/network_empty = No mods in catalog
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mods/network_error = Failed to load catalog
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mods/network_no_urls = No catalog URLs configured
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mods/status_installed = Installed
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mods/status_update_available = Update available
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mods/status_not_installed = Not installed
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mods/status_modified = Modified locally
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mods/catalog_export = Export to Catalog
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mods/catalog_title = Export Catalog Entry
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mods/catalog_download_url = Download URL
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mods/catalog_category = Category
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mods/category_story = Story
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mods/category_characters = Characters
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mods/category_gameplay = Gameplay
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mods/category_visual = Visual
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mods/category_audio = Audio
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mods/category_ui = UI
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mods/category_locale = Locale
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mods/category_library = Library
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mods/category_engine = Engine
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mods/category_overhaul = Overhaul
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mods/category_tools = Tools
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mods/category_editor = Editor
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mods/category_debug = Debug
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mods/category_other = Other
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mods/catalog_tags = Tags (comma-separated)
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mods/catalog_changelog = Changelog
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mods/catalog_status = Status
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mods/catalog_min_game_version = Min Game Version
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mods/catalog_icon_url = Icon URL
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mods/catalog_copy = Copy JSON
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mods/catalog_export_file = Export to File
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mods/catalog_close = Close
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mods/install_button = Install
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mods/update_button = Update
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mods/overwrite_button = Overwrite
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mods/downgrade_button = Downgrade
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mods/restart_button = Restart required
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mods/installing = Installing...
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mods/install_complete = Install complete. Restart required.
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mods/install_failed = Install failed. Check log for details.
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# --- Save/Load ---
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ui/load/title = Load
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ui/save/title = Save
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ui/save/empty = Empty
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ui/save/overwrite_title = Overwrite save
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ui/save/overwrite_text = A save already exists in this slot. Overwrite?
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ui/save/save_button = Overwrite
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ui/save/cancel_button = Cancel
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ui/save/game_day = Day {day}, {time}
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ui/save/party_size = Party: {count}
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# --- GameMenu ---
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menu/resume = Resume
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menu/save = Save
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menu/load = Load
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menu/main_menu = Main menu
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# --- Character Panel ---
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ui/character_panel/title = Character Actions
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ui/character_panel/reset = Reset
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ui/character_panel/close = Close
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ui/character_panel/reset_title = Reset Action Assignments
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ui/character_panel/reset_text = Are you sure you want to reset all action assignments? Character actions will return to defaults, collected actions will stay in the pool.
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ui/character_panel/reset_ok = Reset
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ui/character_panel/reset_cancel = Cancel
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ui/character_panel/party = Party
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ui/character_panel/party_sub = 3 slots per character · unused cards wait in the pool
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ui/character_panel/template = template: {0}
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ui/character_panel/pool_title = Action pool
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ui/character_panel/search = Search by name or ID...
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ui/character_panel/filter_all = All
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ui/character_panel/type_enemy = Target enemy
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ui/character_panel/type_alias = Target ally
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ui/character_panel/type_self = Target self
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ui/character_panel/type_passive = Passive
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ui/character_panel/type_active = Active
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ui/character_panel/cost = {0} AP
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ui/character_panel/cooldown = CD {0}
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ui/character_panel/slot = Slot {0}
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ui/character_panel/slot_empty = + empty slot — drag a card here
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ui/character_panel/assigned = Assigned {0}/{1} · in pool {2}
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ui/character_panel/hint_select = select a card, then a slot
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ui/character_panel/drag_hint = Drag a card into a slot · slot↔slot swaps
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ui/character_panel/pool_hint = A card stays with the player while it is in the pool. Duplicates are allowed.
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ui/character_panel/pool_empty = The pool is empty — collected actions will appear here
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ui/character_panel/nothing_found = Nothing found
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ui/character_panel/stat_hp = HP
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ui/character_panel/stat_ap = AP
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ui/character_panel/stat_atk = ATK
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ui/character_panel/stat_def = DEF
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# --- Inventory ---
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ui/inventory/title = Inventory
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ui/inventory/use = Use
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ui/inventory/drop = Drop
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ui/inventory/drop_all = All
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ui/inventory/drop_confirm = Drop
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ui/inventory/drop_quantity = Drop
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ui/inventory/close = Close
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ui/inventory/no_ap = Not enough AP
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ui/inventory/select_target = Select target
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ui/inventory/cancel = Cancel
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ui/inventory/tab_all = All
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ui/inventory/tab_food = Food
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ui/inventory/tab_resource = Resources
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ui/inventory/tab_recipe = Recipes
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ui/inventory/tab_quest = Quests
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ui/inventory/search = Search inventory...
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ui/inventory/sort_type = Type first
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ui/inventory/sort_name = By name
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ui/inventory/sort_cost = By price
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ui/inventory/sort_count = By count
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ui/inventory/shown = Showing {0} of {1}
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ui/inventory/hint_select = LMB — select · action in details
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ui/inventory/stack = Stack
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ui/inventory/id = ID
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ui/inventory/action = Action
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ui/inventory/verb = Verb
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ui/inventory/props_header = Properties · PropertyData
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ui/inventory/props_none = no properties
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ui/inventory/no_action = No ItemAction — item cannot be used yet
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ui/inventory/cost = Price
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ui/inventory/empty = Inventory is empty
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ui/inventory/select = Select an item in the list
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ui/inventory/ap = AP
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ui/inventory/ap_cost = −1 AP
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ui/inventory/used = Used: {0}
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ui/inventory/used_recipe = Recipe learned: {0}
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ui/inventory/use_failed = UseAction → false: item not consumed
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ui/inventory/dropped = Dropped: {0} ×{1}
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ui/inventory/applied = Applied: {0} → {1}
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ui/inventory/applied_failed = Target did not accept the effect — item not consumed
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ui/inventory/drop_cant = Cannot drop (CantDrop)
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ui/inventory/type_quest = Quest
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ui/inventory/type_used = Usable
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ui/inventory/type_target = Targeted
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ui/inventory/type_food = Food
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ui/inventory/type_resource = Resource
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ui/inventory/type_recipe = Recipe
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ui/inventory/type_cant_drop = Cannot drop
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ui/inventory/verb_use = Use
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ui/inventory/verb_eat = Eat
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ui/inventory/verb_target = Apply to target
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ui/inventory/verb_recipe = Learn recipe
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ui/inventory/tag_recipe = recipe
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ui/inventory/tag_target = target
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ui/inventory/tag_food = drink
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ui/inventory/tag_use = use
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# --- Map ---
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ui/map/title = Map
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ui/map/close = Close
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ui/map/subtitle = Northern district
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ui/map/zone_count = {0} locations
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ui/map/legend_current = you are here
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ui/map/legend_available = available
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ui/map/legend_locked = closed
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ui/map/hint = LMB on a marker — select a location · Esc — close the map
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ui/map/current = You are here
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ui/map/available = Available
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ui/map/locked = Closed
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ui/map/you_are_here = you are here
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ui/map/closed_note = closed
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ui/map/go = Travel
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ui/map/here = You are here
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ui/map/transition = Transition
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ui/map/card_hint = The button below switches the scene. Esc — close the map.
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ui/map/locked_message = The path is not open yet.
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ui/map/empty = Map unavailable
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ui/map/empty_hint = Background map.png not found — add the background and map/*.json zone files to a mod.
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# --- Skills ---
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ui/skills/title = Skills
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ui/skills/grants_action = Grants an action card
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ui/skills/side_title = Card study
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ui/skills/collection = Collection
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ui/skills/search = Search the collection…
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ui/skills/sort_rarity = Rarity first
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ui/skills/sort_type = By type
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ui/skills/sort_name = By name
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ui/skills/filter_all = All
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ui/skills/filter_rarities = All rarities
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ui/skills/hint = LMB — study the card · frame and glow follow rarity
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ui/skills/reset = Reset filters
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ui/skills/empty = No skills yet
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ui/skills/nothing_found = Nothing found
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ui/skills/no_effects = No permanent effects yet
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ui/skills/collection_effect = Collection effect
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ui/skills/collection_effect_hint = Total across the collection · updates instantly
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ui/skills/rarity/common = Common
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ui/skills/rarity/uncommon = Uncommon
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ui/skills/rarity/rare = Rare
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ui/skills/rarity/epic = Epic
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ui/skills/rarity/legendary = Legendary
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ui/skills/type/active = Active
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ui/skills/type/passive = Passive
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ui/skills/type/for_character = For character
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# --- Quest Journal ---
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ui/journal/title = Journal
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ui/journal/active = Active
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ui/journal/completed = Completed
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ui/journal/close = Close
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ui/journal/empty = No quests
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ui/journal/toc = Contents
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ui/journal/entry_header = Entry
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ui/journal/entry_of = Entry {0} of {1}
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ui/journal/finished = Completed
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ui/journal/seals = Seals
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ui/journal/no_entries = The pages of this entry are still empty. Ink will appear as the story moves on.
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