init mod
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{
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"Kind": "rpg_tileset",
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"Items": [
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{
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"Id": "village",
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"Image": "village/village",
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"TileSize": 32,
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"Columns": 8,
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"Tiles": [
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{ "Index": 0, "Solid": false, "Tag": "grass" },
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{ "Index": 1, "Solid": false, "Tag": "grass_tufts" },
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{ "Index": 2, "Solid": false, "Tag": "flowers" },
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{ "Index": 3, "Solid": false, "Tag": "path" },
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{ "Index": 4, "Solid": false, "Tag": "sand" },
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{ "Index": 5, "Solid": true, "Tag": "water" },
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{ "Index": 6, "Solid": false, "Tag": "stone_floor" },
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{ "Index": 7, "Solid": false, "Tag": "wood_floor" },
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{ "Index": 8, "Solid": true, "Tag": "tree_trunk" },
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{ "Index": 9, "Solid": false, "Tag": "tree_crown" },
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{ "Index": 10, "Solid": true, "Tag": "bush" },
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{ "Index": 11, "Solid": true, "Tag": "rock" },
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{ "Index": 12, "Solid": true, "Tag": "fence" },
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{ "Index": 13, "Solid": true, "Tag": "sign" },
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{ "Index": 14, "Solid": true, "Tag": "chest" },
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{ "Index": 15, "Solid": true, "Tag": "chest_open" },
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{ "Index": 16, "Solid": true, "Tag": "wall" },
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{ "Index": 17, "Solid": true, "Tag": "wall_window" },
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{ "Index": 18, "Solid": false, "Tag": "door" },
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{ "Index": 19, "Solid": true, "Tag": "roof" },
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{ "Index": 20, "Solid": true, "Tag": "roof_eave" },
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{ "Index": 21, "Solid": false, "Tag": "bridge" },
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{ "Index": 22, "Solid": false, "Tag": "tall_grass" },
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{ "Index": 23, "Solid": true, "Tag": "well" },
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{ "Index": 24, "Solid": false, "Tag": "dark_grass" },
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{ "Index": 25, "Solid": true, "Tag": "stump" },
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{ "Index": 26, "Solid": false, "Tag": "mushrooms" },
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{ "Index": 27, "Solid": false, "Tag": "cave" },
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{ "Index": 28, "Solid": true, "Tag": "lamp_post" },
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{ "Index": 29, "Solid": false, "Tag": "lamp_top" },
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{ "Index": 30, "Solid": true, "Tag": "shore" },
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{ "Index": 31, "Solid": true, "Tag": "barrel" }
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]
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}
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]
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}
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