Files
mod_village_pack/tilesets/village/village.json
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{
"Kind": "rpg_tileset",
"Items": [
{
"Id": "village",
"Image": "village/village",
"TileSize": 32,
"Columns": 8,
"Tiles": [
{ "Index": 0, "Solid": false, "Tag": "grass" },
{ "Index": 1, "Solid": false, "Tag": "grass_tufts" },
{ "Index": 2, "Solid": false, "Tag": "flowers" },
{ "Index": 3, "Solid": false, "Tag": "path" },
{ "Index": 4, "Solid": false, "Tag": "sand" },
{ "Index": 5, "Solid": true, "Tag": "water" },
{ "Index": 6, "Solid": false, "Tag": "stone_floor" },
{ "Index": 7, "Solid": false, "Tag": "wood_floor" },
{ "Index": 8, "Solid": true, "Tag": "tree_trunk" },
{ "Index": 9, "Solid": false, "Tag": "tree_crown" },
{ "Index": 10, "Solid": true, "Tag": "bush" },
{ "Index": 11, "Solid": true, "Tag": "rock" },
{ "Index": 12, "Solid": true, "Tag": "fence" },
{ "Index": 13, "Solid": true, "Tag": "sign" },
{ "Index": 14, "Solid": true, "Tag": "chest" },
{ "Index": 15, "Solid": true, "Tag": "chest_open" },
{ "Index": 16, "Solid": true, "Tag": "wall" },
{ "Index": 17, "Solid": true, "Tag": "wall_window" },
{ "Index": 18, "Solid": false, "Tag": "door" },
{ "Index": 19, "Solid": true, "Tag": "roof" },
{ "Index": 20, "Solid": true, "Tag": "roof_eave" },
{ "Index": 21, "Solid": false, "Tag": "bridge" },
{ "Index": 22, "Solid": false, "Tag": "tall_grass" },
{ "Index": 23, "Solid": true, "Tag": "well" },
{ "Index": 24, "Solid": false, "Tag": "dark_grass" },
{ "Index": 25, "Solid": true, "Tag": "stump" },
{ "Index": 26, "Solid": false, "Tag": "mushrooms" },
{ "Index": 27, "Solid": false, "Tag": "cave" },
{ "Index": 28, "Solid": true, "Tag": "lamp_post" },
{ "Index": 29, "Solid": false, "Tag": "lamp_top" },
{ "Index": 30, "Solid": true, "Tag": "shore" },
{ "Index": 31, "Solid": true, "Tag": "barrel" },
{ "Index": 32, "Solid": false, "Tag": "branches" },
{ "Index": 33, "Solid": false, "Tag": "stones" },
{ "Index": 34, "Solid": false, "Tag": "mushroom" }
]
}
]
}