cthangover pushed to master at cthangover/mod_quests_base 2026-10-24 13:31:05 +00:00
fd4f9e4c25 Quest action schemas with texts in seven languages
cthangover pushed to master at cthangover/mod_village_pack 2026-10-24 13:31:04 +00:00
09024073e8 Lit lamps and windows, the water autotile
cthangover pushed to master at cthangover/mod_editor_tools 2026-10-24 13:31:03 +00:00
80c86063c4 Entity list icons shrink to the list width
93ebb12c58 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
033192dcc9 Schema field editors (scalar, list, map, locale); entity editors show fields that other mods' schemas add to their kind
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cthangover pushed to master at cthangover/mod_items_editor 2026-10-24 13:31:02 +00:00
f970237261 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
1b1acef93c Edit test runs on RPG Plus instead of the removed RPG demo
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cthangover pushed to master at cthangover/mod_locale_atlas 2026-10-24 13:31:02 +00:00
1f932937d8 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
cthangover pushed to master at cthangover/mod_rpg_demo_game 2026-10-24 13:31:01 +00:00
4ae1a9f6f7 Pond as an autotile, a lit elder's house
cthangover pushed to master at cthangover/mod_resource_atlas 2026-10-24 13:31:00 +00:00
a09051ddda Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
cthangover pushed to master at cthangover/mod_cthangover_game 2026-10-24 13:30:59 +00:00
1d58720a12 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
cthangover pushed to master at cthangover/mod_scenario_studio 2026-10-24 13:30:58 +00:00
7b699a642b Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
cthangover pushed to master at cthangover/mod_characters_base 2026-10-24 13:30:58 +00:00
4da355c469 Character and party action schemas with texts in seven languages
cthangover pushed to master at cthangover/mod_turn_battle_base 2026-10-24 13:30:57 +00:00
d2f710a6a1 Battle unit gauges extension point; battle action schemas
cthangover pushed to master at cthangover/mod_interactive_base 2026-10-24 13:30:56 +00:00
9644b2a849 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
cthangover pushed to master at cthangover/mod_characters_editor 2026-10-24 13:30:55 +00:00
27a41444ce Screenshot of the character editor
ee5e148cb3 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
d571744b04 Edit test runs on RPG Plus instead of the removed RPG demo
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cthangover pushed to master at cthangover/mod_cthangover_murakami 2026-10-24 13:30:55 +00:00
b318acc396 Meeting end: drop the ignored level parameter of quest.set_status
cthangover pushed to master at cthangover/mod_test_defaults_and_patches 2026-10-24 13:30:54 +00:00
4939cfecd6 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
cthangover pushed to master at cthangover/cthangover 2026-10-23 19:03:48 +00:00
0934464ba5 Game in seven languages (ru, en, es, zh, ja, ko, vi): core language list and boot texts, every mod's and collection's texts, settings language names in their own files; novel_editor collection and hub removed; collection covers and My Novel name; editor files serialize without IsSolid and end with a line break
eebda32d01 RPG map events in map_events/ of any mod, item and character editors, map editor tabs for characters and items, rpg_walk pickup checks across leaving a map and loading a save; docs, collections, site catalog
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cthangover pushed to master at cthangover/mod_rpg 2026-10-23 19:03:47 +00:00
e1b733ea01 Localization in es, zh, ja, ko, vi; IsSolid is not written into event files
c4d6adf8fb Map events apart from the map: map_events/<map>/*.json of any mod merged by id (RpgMapEventResolver, RpgMapEventMerge); item Icon look for events; rpg_walk checks a pickup across leaving the map and loading a save
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cthangover pushed to master at cthangover/mod_cooking 2026-10-23 19:03:47 +00:00
1220de6c5b Localization in es, zh, ja, ko, vi
cthangover pushed to master at cthangover/mod_trading 2026-10-23 19:03:46 +00:00
3199679355 Localization in es, zh, ja, ko, vi
cthangover pushed to master at cthangover/mod_ui_base 2026-10-23 19:03:45 +00:00
445f7d5e61 Localization in es, zh, ja, ko, vi