Commit Graph
7 Commits
Author SHA1 Message Date
cthangover 09b6d437e5 Add mod documentation in seven languages 2026-10-29 09:25:45 +01:00
cthangoverandClaude Opus 5.5 83c0039d52 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:07 +02:00
cthangover 11a386a16b Localization in es, zh, ja, ko, vi 2026-10-23 20:54:30 +02:00
cthangover 72d17d7c24 Mod cover 2026-10-22 17:09:44 +02:00
cthangover ac809dfc67 Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:28 +02:00
cthangover 41a854ef36 Music never falls silent (TrackPicker); mod unit tests 2026-10-21 12:31:46 +02:00
cthangover eefa7058c6 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:04 +02:00