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mod_audio_base/manifest.json
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{
"id": "audio_base",
"name": "Audio Engine",
"version": "1.0.0",
"author": "ct",
"description": "Engine audio subsystem: IAudioService implementation (Music/SFX/Ambient buses), the auto-advancing music player and the audio factories (music, sounds, playlists). Replaces the former Core/Audio autoloads — the AudioModInitializer adds nodes named AudioService and MusicPlayer to the scene tree root on the boot Scenes phase, so /root/AudioService keeps resolving.",
"category": "engine, library",
"sources": [
"src/**/*.cs"
],
"test_sources": ["tests/*.cs"],
"depends": ["shell2d_base>=1", "ui_base>=1"],
"ui": []
}