Files
mod_audio_base/manifest.json
T
cthangover eefa7058c6 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:04 +02:00

14 lines
609 B
JSON

{
"id": "audio_base",
"name": "Audio Engine",
"version": "1.0.0",
"author": "ct",
"description": "Engine audio subsystem: IAudioService implementation (Music/SFX/Ambient buses), the auto-advancing music player and the audio factories (music, sounds, playlists). Replaces the former Core/Audio autoloads — the AudioModInitializer adds nodes named AudioService and MusicPlayer to the scene tree root on the boot Scenes phase, so /root/AudioService keeps resolving.",
"category": "engine, library",
"sources": [
"src/**/*.cs"
],
"depends": ["shell2d_base>=1", "ui_base>=1"],
"ui": []
}