Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
14 lines
609 B
JSON
14 lines
609 B
JSON
{
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"id": "audio_base",
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"name": "Audio Engine",
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"version": "1.0.0",
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"author": "ct",
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"description": "Engine audio subsystem: IAudioService implementation (Music/SFX/Ambient buses), the auto-advancing music player and the audio factories (music, sounds, playlists). Replaces the former Core/Audio autoloads — the AudioModInitializer adds nodes named AudioService and MusicPlayer to the scene tree root on the boot Scenes phase, so /root/AudioService keeps resolving.",
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"category": "engine, library",
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"sources": [
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"src/**/*.cs"
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],
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"depends": ["shell2d_base>=1", "ui_base>=1"],
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"ui": []
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}
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