116 lines
7.2 KiB
C#
116 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text.Json;
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using Cthangover.Core.Mods.Testing;
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namespace Cthangover.Mods.Avatars.Tests
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{
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/// <summary>Public preset contract: independent instances, atomic changes and deterministic full targets.</summary>
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public sealed class AvatarInstanceTests
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{
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[ModTest("avatar/defaults_partial_update_and_removed_contributions")]
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public static void Selections(ModTestContext ctx)
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{
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IAvatar avatar = new AvatarInstance(Definition());
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ModAssert.Equal("test/avatar", avatar.AvatarId);
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ModAssert.Equal("neutral", avatar.CaptureState().Presets["emotion"]);
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ModAssert.Equal("test", avatar.Resolve().Renderer);
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ModAssert.CloseTo(1, avatar.Resolve().Values["eye"].GetDouble());
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avatar.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "angry" });
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ModAssert.CloseTo(0.3, avatar.Resolve().Values["eye"].GetDouble());
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ModAssert.Equal("red", avatar.Resolve().Values["tint"].GetString());
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avatar.ApplyPresets(new Dictionary<string, string> { ["eyes_state"] = "opened" });
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ModAssert.Equal("angry", avatar.CaptureState().Presets["emotion"], "unmentioned groups retained");
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ModAssert.CloseTo(1, avatar.Resolve().Values["eye"].GetDouble(), what: "explicit eyes override emotion");
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avatar.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "neutral", ["eyes_state"] = "auto" });
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ModAssert.False(avatar.Resolve().Values.ContainsKey("tint"), "leaving a preset removes its contributions");
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ModAssert.CloseTo(1, avatar.Resolve().Values["eye"].GetDouble(), what: "baseline restored");
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}
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[ModTest("avatar/composition_is_independent_of_command_order")]
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public static void Order(ModTestContext ctx)
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{
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var a = new AvatarInstance(Definition()); var b = new AvatarInstance(Definition());
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a.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "angry" });
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a.ApplyPresets(new Dictionary<string, string> { ["eyes_state"] = "opened" });
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b.ApplyPresets(new Dictionary<string, string> { ["eyes_state"] = "opened" });
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b.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "angry" });
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ModAssert.CloseTo(a.Resolve().Values["eye"].GetDouble(), b.Resolve().Values["eye"].GetDouble());
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var tied = Definition(); tied.Groups["emotion"].Priority = 100;
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var tie = new AvatarInstance(tied);
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tie.ApplyPresets(new Dictionary<string, string> { ["eyes_state"] = "opened", ["emotion"] = "angry" });
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ModAssert.CloseTo(1, tie.Resolve().Values["eye"].GetDouble(), what: "ordinal group name breaks equal priorities");
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}
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[ModTest("avatar/invalid_patch_is_atomic_and_names_are_case_sensitive")]
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public static void Atomic(ModTestContext ctx)
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{
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IAvatar avatar = new AvatarInstance(Definition());
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Reject(avatar, new Dictionary<string, string> { ["emotion"] = "angry", ["eyes_state"] = "missing" });
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Reject(avatar, new Dictionary<string, string> { ["Emotion"] = "angry" });
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Reject(avatar, new Dictionary<string, string> { ["emotion"] = "Angry" });
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Reject(avatar, new Dictionary<string, string> { ["emotion"] = null });
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Reject(avatar, null);
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ModAssert.Equal("neutral", avatar.CaptureState().Presets["emotion"]);
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ModAssert.CloseTo(1, avatar.Resolve().Values["eye"].GetDouble());
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}
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[ModTest("avatar/definition_state_and_frame_do_not_alias_instances")]
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public static void Isolation(ModTestContext ctx)
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{
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var definition = Definition();
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IAvatar a = new AvatarInstance(definition); IAvatar b = new AvatarInstance(definition);
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var frame = a.Resolve(); var state = a.CaptureState();
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definition.Groups["emotion"].Presets.Clear(); definition.BaseValues.Clear();
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state.Presets["emotion"] = "missing";
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a.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "angry" });
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ModAssert.Equal("neutral", b.CaptureState().Presets["emotion"]);
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ModAssert.Equal("neutral", frame.Presets["emotion"]);
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ModAssert.CloseTo(1, frame.Values["eye"].GetDouble());
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ModAssert.CloseTo(0.3, a.Resolve().Values["eye"].GetDouble());
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var readOnly = false;
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try { ((IDictionary<string, string>)frame.Presets).Add("new", "value"); }
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catch (NotSupportedException) { readOnly = true; }
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ModAssert.True(readOnly, "render target selections cannot be mutated");
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}
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[ModTest("avatar/state_json_roundtrip_and_restore_validation")]
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public static void Persistence(ModTestContext ctx)
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{
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var original = new AvatarInstance(Definition());
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original.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "angry", ["eyes_state"] = "opened" });
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var saved = JsonSerializer.Deserialize<AvatarState>(JsonSerializer.Serialize(original.CaptureState()));
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var restored = new AvatarInstance(Definition(), saved);
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ModAssert.Equal(original.AvatarId, restored.AvatarId);
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ModAssert.Equal("angry", restored.CaptureState().Presets["emotion"]);
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ModAssert.Equal("opened", restored.CaptureState().Presets["eyes_state"]);
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ModAssert.CloseTo(1, restored.Resolve().Values["eye"].GetDouble());
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saved.Presets.Clear();
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ModAssert.Equal("angry", restored.CaptureState().Presets["emotion"], "restored state is copied");
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var partial = new AvatarState { AvatarId = "test/avatar", Presets = new() { ["emotion"] = "angry" } };
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ModAssert.Equal("auto", new AvatarInstance(Definition(), partial).CaptureState().Presets["eyes_state"]);
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RejectState(new AvatarState { AvatarId = "other" });
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RejectState(new AvatarState { AvatarId = "test/avatar", Presets = new() { ["emotion"] = "missing" } });
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RejectState(new AvatarState { AvatarId = "test/avatar", Presets = null });
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}
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internal static AvatarDefinition Definition() => JsonSerializer.Deserialize<AvatarDefinition>(
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"{\"Id\":\"test/avatar\",\"Renderer\":\"test\",\"BaseValues\":{\"eye\":1},\"Groups\":{" +
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"\"emotion\":{\"Default\":\"neutral\",\"Presets\":{\"neutral\":{},\"angry\":{\"Values\":{\"eye\":0.3,\"tint\":\"red\"}}}}," +
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"\"eyes_state\":{\"Default\":\"auto\",\"Priority\":100,\"Presets\":{\"auto\":{},\"opened\":{\"Values\":{\"eye\":1}}}}}}");
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private static void Reject(IAvatar avatar, IReadOnlyDictionary<string, string> changes)
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{
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var rejected = false;
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try { avatar.ApplyPresets(changes); } catch (ArgumentException) { rejected = true; }
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ModAssert.True(rejected, "invalid changes are rejected");
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}
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private static void RejectState(AvatarState state)
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{
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var rejected = false;
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try { _ = new AvatarInstance(Definition(), state); } catch (ArgumentException) { rejected = true; }
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ModAssert.True(rejected, "invalid restored state is rejected");
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}
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}
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}
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