Commit Graph
7 Commits
Author SHA1 Message Date
cthangover 589ee46395 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:06 +02:00
cthangover 6950443d93 Drop the unneeded visual_novel_core dependency
The card core needs only the battle platform and the interface; depending on the content mod pulled the whole novel into every game that uses it.
2026-10-17 14:30:58 +00:00
iisaevandClaude Opus 5.5 214ddb32fc upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:18:12 +00:00
cthangover f65663fd91 ui stule update 2026-09-26 08:05:12 +03:00
cthangover f83f968ae1 upd 2026-09-24 11:17:03 +03:00
cthangover 004d8f1490 move ui to mods 2026-09-24 10:42:42 +03:00
cthangover 27f38c6c1f init 2026-09-10 10:58:00 +03:00