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mod_card_battle/locale/ui_en.properties
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2026-10-16 16:18:12 +00:00

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Properties
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mod_card_battle_name=CardBattle
mod_card_battle_desc=Card battle implementation on top of turn_battle_base: an action-card hand with attack/defence values, character cards, battle HUD, log and banners, end-turn flow and its own battle sounds.
battle/end_turn=End turn
battle/hud_title=Card battle
battle/round=Round
battle/enemies_alive=Enemies alive
battle/turn_player=Player turn
battle/turn_enemy=Enemy turn
battle/actions_title=Actions
battle/no_character=no character selected
battle/empty_actions=Select a character to see their actions
battle/desc_default=Hover a card to see the numbers. Drag it onto a target to execute.
battle/action_hint=LMB — select a character · drag an action card onto a target
battle/action_autoend=0 AP — the turn ends by itself
battle/preview_damage=Damage {0} (ATK {1} × {2}) · cost {3} AP
battle/preview_defence=Target shield +{0} · cost {1} AP
battle/preview_stun=Stun for {0} turns · cost {1} AP
battle/turns_badge={0} turns
battle/stun_status=Stunned {0}
battle/log_title=Battle log
battle/log_round=round {0}
battle/log_turn_player=— Player turn
battle/log_turn_enemy=— Enemy turn
battle/log_enemy_action={0}: {1} → {2}
battle/log_damage={0}: {1} → {2} · −{3} HP
battle/log_shield_absorb=Shield of {0} absorbed {1}
battle/log_shield_gain=Defence: {0} · +{1} DEF
battle/log_absorbed={0}: {1} → {2} · damage absorbed by shield
battle/log_stun=Stun: {0} · {1} turns
battle/log_stun_skip={0} is stunned — skips the turn
battle/log_dead={0} is defeated
battle/log_out_of_points=The party is out of action points
battle/log_invalid_target=Invalid target for "{0}"
battle/log_not_enough_points=Not enough AP for "{0}"