Files
mod_card_battle/manifest.json
T
cthangover 589ee46395 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:06 +02:00

13 lines
418 B
JSON

{
"id": "card_battle",
"name": "CardBattle",
"version": "1.0.0",
"author": "ct",
"description": "Card battle implementation on top of turn_battle_base: an action-card hand with attack/defence values, character cards, battle HUD, log and banners, end-turn flow and its own battle sounds.",
"category": "gameplay",
"sources": [
"src/**/*.cs"
],
"depends": [ "ui_base>=1", "turn_battle_base>=1" ]
}