Own the texts of the action cards
The action cards are defined here, but their names and descriptions lived in cthangover_game, so any other game showed the raw keys in battle.
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mod_characters_base_name = Characters Engine
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mod_characters_base_desc = Engine characters subsystem: character and action-card factories, the avatar factory and the character panel UI. Kernel resolves templates through ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider contracts.
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characters/action/physics_attack/name = Basic attack
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characters/action/physics_attack/description = Attacks an enemy with a weapon, with a damage multiplier of <g>1.0</g>
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characters/action/defence/name = Defence
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characters/action/defence/description = Protects the target with a defence multiplier of <g>1.0</g>
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characters/action/stun/name = Stun
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characters/action/stun/description = Stuns the target for 2 turns
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mod_characters_base_name = Движок персонажей
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mod_characters_base_desc = Подсистема персонажей движка: фабрики персонажей и боевых карточек, фабрика аватаров и панель персонажа. Ядро получает шаблоны через контракты ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider.
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characters/action/physics_attack/name = Простая атака
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characters/action/physics_attack/description = Атакует врага оружием, с коэффициентом урона <g>1.0</g>
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characters/action/defence/name = Защита
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characters/action/defence/description = Защищает цель с коэффициентом защиты <g>1.0</g>
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characters/action/stun/name = Ошеломление
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characters/action/stun/description = Ошеломляет цель на 2 хода
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