Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
23 lines
941 B
JSON
23 lines
941 B
JSON
{
|
|
"id": "characters_base",
|
|
"name": "Characters Engine",
|
|
"version": "1.0.0",
|
|
"author": "ct",
|
|
"description": "Engine characters subsystem: the character and action-card factories (entity kinds 'character' and 'action'), the avatar factory and the character panel UI. Replaces the former Core/Characters factories and Core/UI/CharacterPanel — the CharactersModInitializer publishes kernel contracts (ICharacterTemplateProvider, IActionTemplateProvider, IAvatarProvider) so core code resolves templates without referencing this assembly.",
|
|
"category": "engine, library",
|
|
"sources": [
|
|
"src/**/*.cs"
|
|
],
|
|
"depends": ["shell2d_base>=1", "ui_base>=1"],
|
|
"ui": [
|
|
{
|
|
"id": "characters",
|
|
"kind": "panel",
|
|
"slot": "ModBeforeUIPanel",
|
|
"scene_path": "scenes/ui/character_panel.tscn",
|
|
"button": { "icon": "cards", "locale": "ui/character_panel/title", "index": 30 },
|
|
"priority": 10
|
|
}
|
|
]
|
|
}
|