Localization in es, zh, ja, ko, vi; no novel editor hub in docs

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cthangover committed 2026-10-23 20:54:32 +02:00
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mod_characters_editor_name = Editor de personajes
mod_characters_editor_desc = Editor de los personajes del juego (héroes, PNJ y enemigos): una lista con búsqueda y retratos, el nombre en cada idioma del mod, retrato, charset del mapa RPG, estadísticas y acciones de combate; al guardar se ve en el juego al momento.
tools/characters_editor/title = Personajes
tools/characters_editor/name = Nombre
tools/characters_editor/image = Retrato
tools/characters_editor/image_tip = Imagen de la carpeta characters/ del mod: la muestran los diálogos, los combates y el panel de personajes
tools/characters_editor/charset = Charset (RPG)
tools/characters_editor/charset_tip = Cómo se ve el personaje en un mapa RPG: una hoja de 3×4 fotogramas de la carpeta charsets/. Una novela no lo necesita
tools/characters_editor/level = Nivel
tools/characters_editor/health = Salud
tools/characters_editor/attack = Ataque
tools/characters_editor/defence = Defensa
tools/characters_editor/point = Puntos de acción
tools/characters_editor/point_tip = Puntos para gastar en acciones durante un combate
tools/characters_editor/exp = Experiencia
tools/characters_editor/exp_tip = La experiencia del personaje, la leen los núcleos de combate
tools/characters_editor/recruitment = Probabilidad de reclutar
tools/characters_editor/recruitment_tip = Probabilidad (en porcentaje) de unir al personaje vencido al grupo; 0: nunca
tools/characters_editor/behaviour = Comportamiento
tools/characters_editor/behaviour_tip = Cómo actúa el personaje en combate cuando lo controla el juego; base: el habitual
tools/characters_editor/actions = Acciones
tools/characters_editor/actions_tip = Las acciones de combate del personaje de los mods cargados
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mod_characters_editor_name = キャラクターエディター
mod_characters_editor_desc = ゲームのキャラクター——主人公、NPC、敵——のエディター:検索と肖像付きの一覧、MOD の各言語での名前、肖像、RPG マップのキャラチップ、戦闘能力値とアクション。保存するとすぐにゲームに反映されます。
tools/characters_editor/title = キャラクター
tools/characters_editor/name = 名前
tools/characters_editor/image = 肖像
tools/characters_editor/image_tip = MOD の characters/ フォルダーの画像。会話、バトル、キャラクターパネルで表示される
tools/characters_editor/charset = キャラチップ(RPG)
tools/characters_editor/charset_tip = RPG マップでのキャラクターの見た目:charsets/ フォルダーの 3×4 コマのシート。ノベルには不要
tools/characters_editor/level = レベル
tools/characters_editor/health = 体力
tools/characters_editor/attack = 攻撃
tools/characters_editor/defence = 防御
tools/characters_editor/point = 行動ポイント
tools/characters_editor/point_tip = バトルでアクションに使うポイント
tools/characters_editor/exp = 経験値
tools/characters_editor/exp_tip = キャラクターの経験値。バトルコアが読み取る
tools/characters_editor/recruitment = 勧誘の確率
tools/characters_editor/recruitment_tip = 倒したキャラクターをパーティに迎える確率(%)。0——なし
tools/characters_editor/behaviour = 行動パターン
tools/characters_editor/behaviour_tip = ゲームが操作するときのバトルでの振る舞い。base——標準
tools/characters_editor/actions = アクション
tools/characters_editor/actions_tip = 読み込まれた MOD にあるキャラクターのバトルアクション
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mod_characters_editor_name = 캐릭터 에디터
mod_characters_editor_desc = 게임 캐릭터 — 영웅, NPC, 적 — 에디터: 검색과 초상화가 있는 목록, 모드의 모든 언어로 된 이름, 초상화, RPG 맵 캐릭터 시트, 전투 능력치와 액션. 저장하면 게임에 바로 보입니다.
tools/characters_editor/title = 캐릭터
tools/characters_editor/name = 이름
tools/characters_editor/image = 초상화
tools/characters_editor/image_tip = 모드의 characters/ 폴더에 있는 그림. 대화, 전투, 캐릭터 패널에 표시된다
tools/characters_editor/charset = 캐릭터 시트 (RPG)
tools/characters_editor/charset_tip = RPG 맵에서 캐릭터가 보이는 모습: charsets/ 폴더의 3×4 프레임 시트. 노벨에는 필요 없다
tools/characters_editor/level = 레벨
tools/characters_editor/health = 체력
tools/characters_editor/attack = 공격
tools/characters_editor/defence = 방어
tools/characters_editor/point = 행동 포인트
tools/characters_editor/point_tip = 전투에서 액션에 쓰는 포인트
tools/characters_editor/exp = 경험치
tools/characters_editor/exp_tip = 캐릭터의 경험치. 전투 코어가 읽는다
tools/characters_editor/recruitment = 영입 확률
tools/characters_editor/recruitment_tip = 쓰러뜨린 캐릭터를 파티에 들일 확률(퍼센트). 0 — 불가
tools/characters_editor/behaviour = 행동 방식
tools/characters_editor/behaviour_tip = 게임이 조종할 때 전투에서의 행동 방식. base — 기본
tools/characters_editor/actions = 액션
tools/characters_editor/actions_tip = 불러온 모드에 있는 캐릭터의 전투 액션
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mod_characters_editor_name = Trình sửa nhân vật
mod_characters_editor_desc = Trình sửa nhân vật của game — anh hùng, NPC và kẻ địch: danh sách có tìm kiếm và chân dung, tên bằng mọi ngôn ngữ của mod, chân dung, charset bản đồ RPG, chỉ số và hành động chiến đấu; lưu xong là thấy ngay trong game.
tools/characters_editor/title = Nhân vật
tools/characters_editor/name = Tên
tools/characters_editor/image = Chân dung
tools/characters_editor/image_tip = Hình trong thư mục characters/ của mod: hội thoại, trận đấu và bảng nhân vật hiển thị nó
tools/characters_editor/charset = Charset (RPG)
tools/characters_editor/charset_tip = Nhân vật trông thế nào trên bản đồ RPG: tấm 3×4 khung hình trong thư mục charsets/. Tiểu thuyết không cần
tools/characters_editor/level = Cấp độ
tools/characters_editor/health = Máu
tools/characters_editor/attack = Tấn công
tools/characters_editor/defence = Phòng thủ
tools/characters_editor/point = Điểm hành động
tools/characters_editor/point_tip = Điểm để dùng cho hành động trong trận đấu
tools/characters_editor/exp = Kinh nghiệm
tools/characters_editor/exp_tip = Kinh nghiệm của nhân vật, các lõi chiến đấu đọc giá trị này
tools/characters_editor/recruitment = Tỉ lệ chiêu mộ
tools/characters_editor/recruitment_tip = Tỉ lệ (phần trăm) nhận nhân vật bị đánh bại vào tổ đội; 0 — không bao giờ
tools/characters_editor/behaviour = Hành vi
tools/characters_editor/behaviour_tip = Cách nhân vật hành động trong trận khi game điều khiển; base — thông thường
tools/characters_editor/actions = Hành động
tools/characters_editor/actions_tip = Các hành động chiến đấu của nhân vật từ các mod đã tải
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mod_characters_editor_name = 角色编辑器
mod_characters_editor_desc = 游戏角色的编辑器——英雄、NPC 和敌人:带搜索和立绘的列表,模组每种语言的名称,立绘、RPG 地图行走图、战斗属性和行动;保存后游戏中立即可见。
tools/characters_editor/title = 角色
tools/characters_editor/name = 名称
tools/characters_editor/image = 立绘
tools/characters_editor/image_tip = 模组 characters/ 文件夹中的图片:对话、战斗和角色面板会显示它
tools/characters_editor/charset = 行走图(RPG)
tools/characters_editor/charset_tip = 角色在 RPG 地图上的样子:charsets/ 文件夹中 3×4 帧的图集。小说不需要
tools/characters_editor/level = 等级
tools/characters_editor/health = 生命
tools/characters_editor/attack = 攻击
tools/characters_editor/defence = 防御
tools/characters_editor/point = 行动点
tools/characters_editor/point_tip = 战斗中用于行动的点数
tools/characters_editor/exp = 经验
tools/characters_editor/exp_tip = 角色的经验值,由战斗核心读取
tools/characters_editor/recruitment = 招募几率
tools/characters_editor/recruitment_tip = 把被击败的角色收入队伍的几率(百分比);0——永不
tools/characters_editor/behaviour = 行为
tools/characters_editor/behaviour_tip = 由游戏控制时角色在战斗中的行动方式;base——常规
tools/characters_editor/actions = 行动
tools/characters_editor/actions_tip = 来自已加载模组的角色战斗行动
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"name": "Character Editor",
"version": "1.0.0",
"author": "ct",
"description": "Editor of the game's characters (characters_base, \"Kind\": \"character\") in the style of the other editor windows: heroes, NPCs and enemies of a writable mod in a searchable list with their portraits, a form with the name in every language of the mod, portrait, the RPG map charset, battle stats and the battle actions picked from the loaded ones; loot and fields of other mods stay editable as JSON. New characters, copies, deletion, undo, and a save the running game sees at once. Opens from the main menu tools, the novel editor hub and the in-game toolbar.",
"description": "Editor of the game's characters (characters_base, \"Kind\": \"character\") in the style of the other editor windows: heroes, NPCs and enemies of a writable mod in a searchable list with their portraits, a form with the name in every language of the mod, portrait, the RPG map charset, battle stats and the battle actions picked from the loaded ones; loot and fields of other mods stay editable as JSON. New characters, copies, deletion, undo, and a save the running game sees at once. Opens from the main menu tools and the in-game toolbar.",
"category": "tools, editor",
"sources": [
"src/**/*.cs"
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{
/// <summary>
/// Registers the character editor as a tool: it appears in the main menu's tool
/// block, the novel editor hub and (with <see cref="CharacterEditorToolBoxButton"/>)
/// block and (with <see cref="CharacterEditorToolBoxButton"/>)
/// the in-game toolbar.
/// </summary>
public class CharacterEditorToolProvider : IToolProvider