30 lines
2.1 KiB
Properties
30 lines
2.1 KiB
Properties
mod_characters_editor_name = Characters Editor
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mod_characters_editor_desc = Edits a mod's characters while the game runs: names in every language, portrait, RPG walking sprite, battle numbers and actions. A save reaches the running game at once.
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tools/characters_editor/title = Characters
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tools/characters_editor/name = Name
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tools/characters_editor/image = Portrait
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tools/characters_editor/image_tip = Picture in the mod's characters/ folder: dialogs, battles and the character panel show it
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tools/characters_editor/charset = Charset (RPG)
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tools/characters_editor/charset_tip = How the character looks on an RPG map: a 3×4 frame sheet from the charsets/ folder. A novel does not need it
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tools/characters_editor/level = Level
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tools/characters_editor/health = Health
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tools/characters_editor/attack = Attack
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tools/characters_editor/defence = Defence
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tools/characters_editor/point = Action points
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tools/characters_editor/point_tip = Points to spend on actions in a battle
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tools/characters_editor/exp = Experience
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tools/characters_editor/exp_tip = The character's experience, read by the battle cores
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tools/characters_editor/recruitment = Recruit chance
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tools/characters_editor/recruitment_tip = Chance (percent) to take the beaten character into the party; 0 — never
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tools/characters_editor/behaviour = Behaviour
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tools/characters_editor/behaviour_tip = How the character acts in battle when the game controls it; base — the usual
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tools/characters_editor/actions = Actions
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tools/characters_editor/actions_tip = The character's battle actions from the loaded mods
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tools/characters_editor/section_party = Party
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tools/characters_editor/leader_yes = Party leader: the player walks on RPG maps with this character's sheet
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tools/characters_editor/leader_no = Not the party leader: on RPG maps the player looks like the leader
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tools/characters_editor/section_computed = Computed battle numbers
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tools/characters_editor/computed_hint = With Stats, health, attack and defence come from the stats: edit the stats, not these fields.
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tools/characters_editor/computed_none = No Stats: the battle numbers are the fields above.
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tools/characters_editor/computed_row = {0}: {1} (battle {2})
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