Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -41,7 +41,7 @@ namespace Mods.CookingWalkTest
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// Deferred: сцена ещё не готова; драйвер сам ждёт Boot.IsReady и
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// появления CurrentScene, поэтому порядок с загрузкой сцены не важен.
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(Godot.Engine.GetMainLoop() as SceneTree)?.Root?.CallDeferred("add_child", new CookingWalkTestDriverNode(timeout));
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ModRoot.AddDeferred(new CookingWalkTestDriverNode(timeout));
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}
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private static float? ParseTimeout(string[] args)
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