cooking_walk: find the answer box by type, not by name

The previous answer box is freed with QueueFree when hidden; when the next
question opens in the same frame the new box gets an auto name and the old
one, still named AnswerBox, is already queued for deletion. On a slow disk
this happened often and the test failed to find the variants.
This commit is contained in:
cthangover committed 2026-10-18 15:54:15 +02:00
1 parent 0a32c0756c
commit f11cbbb651
1 file changed
+25 -1
@@ -435,7 +435,7 @@ namespace Mods.CookingWalkTest
{
// IDialogBox — контракт ядра без Node-членов; сам бокс живёт
// под concrete-узлом DialogBox в дереве.
var box = (dialogBox as Node)?.FindChild("AnswerBox", true, false) as Control;
var box = FindAnswerBox(dialogBox as Node);
if (box == null)
throw new CheckException("AnswerBox node not found under dialog box");
var content = box.FindChild("Content", true, false);
@@ -451,6 +451,30 @@ namespace Mods.CookingWalkTest
});
}
/// <summary>
/// Ищет показанный AnswerBox по типу, а не по имени узла: прошлый бокс
/// освобождается через QueueFree при скрытии, и если следующий вопрос
/// открывается в том же кадре, новый бокс получает автоимя
/// (<c>@Control@N</c>), а старый с именем «AnswerBox» уже помечен на удаление.
/// </summary>
private static Cthangover.Mods.Dialog.AnswerBox FindAnswerBox(Node node)
{
if (node == null)
return null;
foreach (var child in node.GetChildren())
{
if (child is Cthangover.Mods.Dialog.AnswerBox box && !box.IsQueuedForDeletion() && box.Visible)
return box;
var found = FindAnswerBox(child);
if (found != null)
return found;
}
return null;
}
private bool TryGetDialogBox(out IDialogBox box)
{
var node = SceneContextNode.FindNode<Node>("DialogBox");